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Bag of Tricks seems to be a look into 4E summoning
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4417560" data-attributes="member: 55033"><p><strong><a href="http://www.wizards.com/default.asp?x=dnd/4pr/20080807a" target="_blank">http://www.wizards.com/default.asp?x=dnd/4pr/20080807a</a></strong></p><p></p><p> </p><p></p><p><strong>Bag of Tricks</strong></p><p></p><p>These small leather bags come in a variety of colors, gray being the most common. You can use a <em>bag of tricks</em> to conjure an obedient beast. You must spend a healing surge to activate the bag’s power, and you gain no other benefit for spending the healing surge.</p><p>When you use a <em>bag of tricks</em> to conjure a creature, it appears in an unoccupied space within 5 squares of you; the space must be large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains until the end of the encounter or for 5 minutes. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn.</p><p>A conjured creature is a minion (<em>MM</em> 282). It has no healing surges and cannot be healed, and it cannot gain temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears. If an object is placed in the <em>bag of tricks</em>, the bag ceases to function until the object is removed. A <em>bag of tricks</em> used for simple storage holds up to 3 pounds.</p><p>LvlNamePrice (gp)8Bag of tricks, gray3,40018Bag of tricks, rust85,00028Bag of tricks, vermilion2,125,000</p><p><strong>Bag of Tricks, Gray</strong></p><p>Level 8</p><p></p><p><em>This simple, leather bag produces feral critters that you can send against your enemies.</em></p><p><strong>Wondrous Item</strong> 3,400 gp</p><p><strong>Power</strong> (<strong>Daily</strong><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><strong>Conjuration</strong>): Standard Action. Use this bag to conjure a Tiny minion (see below for statistics).</p><p>Roll a d8 to determine which beast is produced and modify its statistics accordingly:</p><p>1: Bat; this creature also has a fly speed of 6.</p><p>2: Rat; this creature also has darkvision.</p><p>3: Cat; this creature also knocks the target prone on a hit.</p><p>4: Weasel; this creature does not provoke opportunity attacks for moving.</p><p>5: Snake; this creature also deals 2 poison damage on a hit.</p><p>6: Badger; this creature gains a +1 bonus to attack rolls.</p><p>7: Spider; this creature also has a climb speed of 6.</p><p>8: Scorpion; this creature deals ongoing 1 poison damage (save ends) on a hit.</p><p></p><p></p><p><strong>Conjured Critter (Gray Bag)</strong></p><p><strong>Level 8 Minion</strong></p><p></p><p>Tiny natural beast</p><p></p><p><strong>Initiative</strong> as conjurer <strong>Senses</strong> Perception +8; low-light vision</p><p><strong>HP</strong> 1; a missed attack never damages a minion.</p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 18, <strong>Will</strong> 16</p><p><strong>Speed</strong> 6</p><p><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><strong>Bite or Claw</strong> (standard; at-will)</p><p>+11 vs. AC; 4 damage.</p><p></p><p><strong>Alignment</strong> Unaligned </p><p><strong>Languages</strong> — </p><p></p><p><strong>Str</strong> 6 (+2) </p><p><strong>Dex</strong> 12 (+5) </p><p><strong>Wis</strong> 9 (+3) </p><p></p><p><strong>Con</strong> 11 (+4) </p><p><strong>Int</strong> 2 (+0) </p><p><strong>Cha</strong> 6 (+2)</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4417560, member: 55033"] [B][URL]http://www.wizards.com/default.asp?x=dnd/4pr/20080807a[/URL][/B] [B] [/B] [B]Bag of Tricks[/B] These small leather bags come in a variety of colors, gray being the most common. You can use a [I]bag of tricks[/I] to conjure an obedient beast. You must spend a healing surge to activate the bag’s power, and you gain no other benefit for spending the healing surge. When you use a [I]bag of tricks[/I] to conjure a creature, it appears in an unoccupied space within 5 squares of you; the space must be large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains until the end of the encounter or for 5 minutes. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn. A conjured creature is a minion ([I]MM[/I] 282). It has no healing surges and cannot be healed, and it cannot gain temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears. If an object is placed in the [I]bag of tricks[/I], the bag ceases to function until the object is removed. A [I]bag of tricks[/I] used for simple storage holds up to 3 pounds. LvlNamePrice (gp)8Bag of tricks, gray3,40018Bag of tricks, rust85,00028Bag of tricks, vermilion2,125,000 [B]Bag of Tricks, Gray[/B] Level 8 [I]This simple, leather bag produces feral critters that you can send against your enemies.[/I] [B]Wondrous Item[/B] 3,400 gp [B]Power[/B] ([B]Daily[/B][IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][B]Conjuration[/B]): Standard Action. Use this bag to conjure a Tiny minion (see below for statistics). Roll a d8 to determine which beast is produced and modify its statistics accordingly: 1: Bat; this creature also has a fly speed of 6. 2: Rat; this creature also has darkvision. 3: Cat; this creature also knocks the target prone on a hit. 4: Weasel; this creature does not provoke opportunity attacks for moving. 5: Snake; this creature also deals 2 poison damage on a hit. 6: Badger; this creature gains a +1 bonus to attack rolls. 7: Spider; this creature also has a climb speed of 6. 8: Scorpion; this creature deals ongoing 1 poison damage (save ends) on a hit. [B]Conjured Critter (Gray Bag)[/B] [B]Level 8 Minion[/B] Tiny natural beast [B]Initiative[/B] as conjurer [B]Senses[/B] Perception +8; low-light vision [B]HP[/B] 1; a missed attack never damages a minion. [B]AC[/B] 18; [B]Fortitude[/B] 17, [B]Reflex[/B] 18, [B]Will[/B] 16 [B]Speed[/B] 6 [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG][IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][B]Bite or Claw[/B] (standard; at-will) +11 vs. AC; 4 damage. [B]Alignment[/B] Unaligned [B]Languages[/B] — [B]Str[/B] 6 (+2) [B]Dex[/B] 12 (+5) [B]Wis[/B] 9 (+3) [B]Con[/B] 11 (+4) [B]Int[/B] 2 (+0) [B]Cha[/B] 6 (+2) [/QUOTE]
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