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<blockquote data-quote="Loonook" data-source="post: 4222001" data-attributes="member: 1861"><p>There are always these moments... and they are great. You just have to learn to roll with the punches, take it in stride, and work with it.</p><p></p><p>Heck... sometimes setting pieces get in the way. The worst one occurred when the players were facing off against a group of vampires in an enormous cathedral. These darkers had been chasing the PCs through a labyrinthine complex under the church, impervious to the holy guardians which surrounded it through a pact with equally powerful unholy forces. They get into the cathedral itself just as the players are dropping into 'dead man's territory'. </p><p></p><p>We had described this cathedral in great detail... all of the beautiful tapestries, the deific statuary, and the feats of glassblowing that consisted of the great portal glasses and enormous colored dome of glass over the altar and surrounding area.</p><p></p><p>The vamps cast down on the PC mage and it gets into a real struggle. Counterspell after counterspell, they're blasting away. The two casters are down to dregs and there's no way out of this situation. I'm not wanting a TPK, but the good fight was fought and they were willing to go down with the ship. </p><p></p><p>The vamps block the doorways along with their thralls, preempting escape. The fighter is fighting off a version of Heartclutch the lead vamp is using as he speaks of the torture, the pain and the fact that the players will never see the light of day again.</p><p></p><p>Damn slip of the tongue.</p><p></p><p>Our mage, depleted and up because they were silly enough to take Endurance and Diehard, smirks and starts writing down numbers and looking through his notes. </p><p></p><p>He laughs, shows the players the notes, and promptly tells me he will shatter that large, imposing piece of whisper thin tinted glass above. He had a single charge on a wand made to attack constructs which ignored hardness and bypassed most spell issues. </p><p></p><p>Pop, bang, bones and charred flesh. The time underground, sleeping, running, etc. that he had noted +/- 3 hrs. put it somewhere within the hours of 9 AM and 3 PM.</p><p></p><p>Vampires are not made for High Noon showdowns, and the players rejoice.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4222001, member: 1861"] There are always these moments... and they are great. You just have to learn to roll with the punches, take it in stride, and work with it. Heck... sometimes setting pieces get in the way. The worst one occurred when the players were facing off against a group of vampires in an enormous cathedral. These darkers had been chasing the PCs through a labyrinthine complex under the church, impervious to the holy guardians which surrounded it through a pact with equally powerful unholy forces. They get into the cathedral itself just as the players are dropping into 'dead man's territory'. We had described this cathedral in great detail... all of the beautiful tapestries, the deific statuary, and the feats of glassblowing that consisted of the great portal glasses and enormous colored dome of glass over the altar and surrounding area. The vamps cast down on the PC mage and it gets into a real struggle. Counterspell after counterspell, they're blasting away. The two casters are down to dregs and there's no way out of this situation. I'm not wanting a TPK, but the good fight was fought and they were willing to go down with the ship. The vamps block the doorways along with their thralls, preempting escape. The fighter is fighting off a version of Heartclutch the lead vamp is using as he speaks of the torture, the pain and the fact that the players will never see the light of day again. Damn slip of the tongue. Our mage, depleted and up because they were silly enough to take Endurance and Diehard, smirks and starts writing down numbers and looking through his notes. He laughs, shows the players the notes, and promptly tells me he will shatter that large, imposing piece of whisper thin tinted glass above. He had a single charge on a wand made to attack constructs which ignored hardness and bypassed most spell issues. Pop, bang, bones and charred flesh. The time underground, sleeping, running, etc. that he had noted +/- 3 hrs. put it somewhere within the hours of 9 AM and 3 PM. Vampires are not made for High Noon showdowns, and the players rejoice. Slainte, -Loonook. [/QUOTE]
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