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*Pathfinder & Starfinder
"Bait Monsters" and the "Trained Mindset"
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<blockquote data-quote="Magus Coeruleus" data-source="post: 3817289" data-attributes="member: 1704"><p>The funny thing for me is that, since I played D&D (BECMI), not AD&D most of my gaming years, for me mind flayers, modrons, and drow are not important or "iconic" at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe iconic AD&D but D&D 3e bought the rights to D&D and AD&D and combined them, so to me the upper-echelon of iconic at this point is if it has appeared in all of these versions. That doesn't mean I don't think other thinks should be in, just that pan-edition critters should be. I'm not making a categorically imperative claim here, mind you. Some people want X and others want Y and there's no absolute "rule" that ought to be followed, sure But IMHO if a critter is in BECMI, AD&D1, AD&D2, and 3.x E, that's damned good precedent that should be shown a little respect! And respect doesn't mean "somewhere down the line in 'core' MM9." It means in the very first MM.</p><p></p><p>If the argument is that some iconics are boring or not different enough then rather than axe them I'd prefer to see what they're doing with things like gnolls vs hobgoblins, i.e. reinvent them to have combat abilities that fit the fluff they've had all these years. I think that's an awesome approach. So for frost giants, for instance, I'd like to either see them make it more interesting and unique if they think it's too much a modified copy of the fire giant OR, and this is just as good or better for me, have the MM include some official, consistent, clear guidelines for modifying those creatures that are so similar to others (frost vs. fire giant being but one example) that they feel it's not worth eating up space in the MM. People can ignore or house-rule the difference, of course, and I would likely do so but I like to see an official version of pan-edition iconics at least to start with, if not to use in classic D&D scenarios.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 3817289, member: 1704"] The funny thing for me is that, since I played D&D (BECMI), not AD&D most of my gaming years, for me mind flayers, modrons, and drow are not important or "iconic" at all. :) Maybe iconic AD&D but D&D 3e bought the rights to D&D and AD&D and combined them, so to me the upper-echelon of iconic at this point is if it has appeared in all of these versions. That doesn't mean I don't think other thinks should be in, just that pan-edition critters should be. I'm not making a categorically imperative claim here, mind you. Some people want X and others want Y and there's no absolute "rule" that ought to be followed, sure But IMHO if a critter is in BECMI, AD&D1, AD&D2, and 3.x E, that's damned good precedent that should be shown a little respect! And respect doesn't mean "somewhere down the line in 'core' MM9." It means in the very first MM. If the argument is that some iconics are boring or not different enough then rather than axe them I'd prefer to see what they're doing with things like gnolls vs hobgoblins, i.e. reinvent them to have combat abilities that fit the fluff they've had all these years. I think that's an awesome approach. So for frost giants, for instance, I'd like to either see them make it more interesting and unique if they think it's too much a modified copy of the fire giant OR, and this is just as good or better for me, have the MM include some official, consistent, clear guidelines for modifying those creatures that are so similar to others (frost vs. fire giant being but one example) that they feel it's not worth eating up space in the MM. People can ignore or house-rule the difference, of course, and I would likely do so but I like to see an official version of pan-edition iconics at least to start with, if not to use in classic D&D scenarios. [/QUOTE]
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