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General Tabletop Discussion
*TTRPGs General
Bait-n-switch or screwjob campaigns
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<blockquote data-quote="Janx" data-source="post: 5791915" data-attributes="member: 8835"><p>I wonder if one aspect of my distaste for it is the railroad feel of it.</p><p></p><p>I won't call it an actual railroad. The GM has the authority and responsibility to create world content and events that happen outside of the PCs actions.</p><p></p><p>And saying "now there's a rust monster apocalypse" is not a railroad whereas "you must save Lord Helpless from the rust monster apocalypse" is.</p><p></p><p>When the party signs up for activity X, and world events make activity X meaningless, it's jarring. Especially if it appears that this is the new status quo.</p><p></p><p></p><p></p><p>I think the other factor is, with bait-n-switch is that the player made a PC for campaign X. They presumably got excited and motivated. Changing that on them by the end of the first session to Campaign Y with that same PC may kill the enthusiasm as they see all the possibilities they had envisioned be shut down as inapplicable.</p><p></p><p></p><p>What I see from the current consensus (sample size 2), is that a GM should be wary of using a bait-n-switch or betrayal setup. Use them infrequently, and know your group.</p></blockquote><p></p>
[QUOTE="Janx, post: 5791915, member: 8835"] I wonder if one aspect of my distaste for it is the railroad feel of it. I won't call it an actual railroad. The GM has the authority and responsibility to create world content and events that happen outside of the PCs actions. And saying "now there's a rust monster apocalypse" is not a railroad whereas "you must save Lord Helpless from the rust monster apocalypse" is. When the party signs up for activity X, and world events make activity X meaningless, it's jarring. Especially if it appears that this is the new status quo. I think the other factor is, with bait-n-switch is that the player made a PC for campaign X. They presumably got excited and motivated. Changing that on them by the end of the first session to Campaign Y with that same PC may kill the enthusiasm as they see all the possibilities they had envisioned be shut down as inapplicable. What I see from the current consensus (sample size 2), is that a GM should be wary of using a bait-n-switch or betrayal setup. Use them infrequently, and know your group. [/QUOTE]
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