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<blockquote data-quote="Raven Crowking" data-source="post: 4805595" data-attributes="member: 18280"><p>True. And if this happens, and the DM wants a game, he'll have to change.</p><p></p><p></p><p></p><p>Really? Abusively? And the DM cannot simply end the conversation?</p><p></p><p>Frankly, I don't believe that anybody has the right to talk to anybody else in whatever way they want.</p><p></p><p>I do believe that the players have the right to tell the DM what they would like. They have the right to tell the DM what they are looking for in a game. What they like and dislike about any given session.</p><p></p><p>And the DM decides what to do with that information. Does he believe that the players will actually have more fun once they see the bigger picture, and that he should stay the course? Does he believe that he should change? Would allowing Bob to play a Telletubby ruin the game for him (and possibly/probably), or should he allow it? Does he really want to run a game for the complainer who hates learning that there is a supernatural element in what he thought would be a regular western? Does he really want to run a game for the guy who only plays Telletubbies, or the one who demands that the campaign narrative focus on his oh-so-cool supercool character?</p><p></p><p>Sometimes, it is better not to run a game at all.</p><p></p><p>And, if you run a superior game, IME and IMHO, running out of players isn't ever even remotely a problem. YMMV.</p><p></p><p></p><p></p><p>No.....but a DM who ignores what he believes is best for the game does so at his peril. And, while he might have a game for a while longer, my experience suggests that this is almost 100% of the time a poor trade-off.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4805595, member: 18280"] True. And if this happens, and the DM wants a game, he'll have to change. Really? Abusively? And the DM cannot simply end the conversation? Frankly, I don't believe that anybody has the right to talk to anybody else in whatever way they want. I do believe that the players have the right to tell the DM what they would like. They have the right to tell the DM what they are looking for in a game. What they like and dislike about any given session. And the DM decides what to do with that information. Does he believe that the players will actually have more fun once they see the bigger picture, and that he should stay the course? Does he believe that he should change? Would allowing Bob to play a Telletubby ruin the game for him (and possibly/probably), or should he allow it? Does he really want to run a game for the complainer who hates learning that there is a supernatural element in what he thought would be a regular western? Does he really want to run a game for the guy who only plays Telletubbies, or the one who demands that the campaign narrative focus on his oh-so-cool supercool character? Sometimes, it is better not to run a game at all. And, if you run a superior game, IME and IMHO, running out of players isn't ever even remotely a problem. YMMV. No.....but a DM who ignores what he believes is best for the game does so at his peril. And, while he might have a game for a while longer, my experience suggests that this is almost 100% of the time a poor trade-off. RC [/QUOTE]
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