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Bait & Switch
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<blockquote data-quote="Dyson Logos" data-source="post: 4805633" data-attributes="member: 83678"><p>Agreed. A bait and switch has to be with the right group. Even if there isn't warning, you should know your group well enough in advance from previous games to at least partially gauge their response to the change in game concept.</p><p></p><p>That said, with the right group, this kind of switch can be awesome, and in some groups will result in a long-term campaign (or a short-term one) that will remain in the memories of the players for some time to come. One of my own favourite games was started like this when we played Ironlords of Jupiter (I'll have to look that up - can't remember the name for certain). We made astronauts for d20 modern in a very serious style of game, and then twenty minutes into the game discovered that we were in a classic Burroughs Mars type setting with characters that seemed wildly innapproriate but who got into the vibe pretty quickly. The one player who wasn't happy with the switch sat down with the GM between sessions and made a new character from the setting (one of our guides from the first game) and his human astronaut retired from the group as soon as we found a place to leave his gibbering, nearly catatonic body (he didn't handle the stress very well). </p><p></p><p>We played that game for 17 game sessions, and have talked about it incessantly since.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4805633, member: 83678"] Agreed. A bait and switch has to be with the right group. Even if there isn't warning, you should know your group well enough in advance from previous games to at least partially gauge their response to the change in game concept. That said, with the right group, this kind of switch can be awesome, and in some groups will result in a long-term campaign (or a short-term one) that will remain in the memories of the players for some time to come. One of my own favourite games was started like this when we played Ironlords of Jupiter (I'll have to look that up - can't remember the name for certain). We made astronauts for d20 modern in a very serious style of game, and then twenty minutes into the game discovered that we were in a classic Burroughs Mars type setting with characters that seemed wildly innapproriate but who got into the vibe pretty quickly. The one player who wasn't happy with the switch sat down with the GM between sessions and made a new character from the setting (one of our guides from the first game) and his human astronaut retired from the group as soon as we found a place to leave his gibbering, nearly catatonic body (he didn't handle the stress very well). We played that game for 17 game sessions, and have talked about it incessantly since. [/QUOTE]
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