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<blockquote data-quote="Bumbles" data-source="post: 4805756" data-attributes="member: 83457"><p>Well, that's why you need to separate the change in the character and the change in the setting. This is especially true since you haven't told us what mutations happened. Some may be more or less acceptable than others. Laser eyes or gills is not the same as say growing a second head, or losing your legs.</p><p></p><p>This is why your "in general" isn't quite as good as you might think. There are so many ways to do it, there's just no way to be sure of it. Now I would agree for a cautious thoughtful approach in general, but I wouldn't say it's not a good idea, but rather a risky one.</p><p></p><p>Which is often true of many good ideas.</p><p></p><p></p><p></p><p>OTOH, what if your DM made a rough description, and told you that you were going on a boat ride, and gave you a rough idea of where you expected to land...but then you landed on Gilligan's Island, or the Lost Island, or the Land of the Lost....</p><p></p><p>And of course, there's the classic approach used in the Dungeons and Dragons cartoon...bunch of random high school types put in a world they never expected!</p><p></p><p></p><p></p><p>Not always? Sure. Nobody is always right. Including the players too. Sometimes the DM might do something they don't want, or expect, and this may or may not be bad.</p><p></p><p></p><p></p><p>I don't think you understand the philosophies at hand very accurately, as what he's saying isn't what you're complaining about.</p><p></p><p></p><p></p><p>And in my opinion, gaming isn't a little ego-fest where the GM panders completely to the players. Of course, you're not saying that, but that's the opposite of what you're saying...and neither is what anybody here is actuallly saying as far as I can tell. The truth is somewhere in the middle. Sometimes the GM does have to do things that one or more players may not want, and that's not a bad thing. Sometimes it is. Blanket statements though, won't get us much of anywhere in this discussion.</p></blockquote><p></p>
[QUOTE="Bumbles, post: 4805756, member: 83457"] Well, that's why you need to separate the change in the character and the change in the setting. This is especially true since you haven't told us what mutations happened. Some may be more or less acceptable than others. Laser eyes or gills is not the same as say growing a second head, or losing your legs. This is why your "in general" isn't quite as good as you might think. There are so many ways to do it, there's just no way to be sure of it. Now I would agree for a cautious thoughtful approach in general, but I wouldn't say it's not a good idea, but rather a risky one. Which is often true of many good ideas. OTOH, what if your DM made a rough description, and told you that you were going on a boat ride, and gave you a rough idea of where you expected to land...but then you landed on Gilligan's Island, or the Lost Island, or the Land of the Lost.... And of course, there's the classic approach used in the Dungeons and Dragons cartoon...bunch of random high school types put in a world they never expected! Not always? Sure. Nobody is always right. Including the players too. Sometimes the DM might do something they don't want, or expect, and this may or may not be bad. I don't think you understand the philosophies at hand very accurately, as what he's saying isn't what you're complaining about. And in my opinion, gaming isn't a little ego-fest where the GM panders completely to the players. Of course, you're not saying that, but that's the opposite of what you're saying...and neither is what anybody here is actuallly saying as far as I can tell. The truth is somewhere in the middle. Sometimes the GM does have to do things that one or more players may not want, and that's not a bad thing. Sometimes it is. Blanket statements though, won't get us much of anywhere in this discussion. [/QUOTE]
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