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<blockquote data-quote="Dragonbait" data-source="post: 4805794" data-attributes="member: 29182"><p>I was never known for making min/maxed characters, and so the DM pushed me in that direction for his game. He was talking about doing all sorts of adventures, facing all sorts of monsters and races, traps, and exploring all sorts of new lands. I made a halfling rogue with a focus on sneak attack (this is early 3E, before we realized the damage machine a rogue can be). Again, at the behest of the DM.</p><p></p><p>We play three sessions of standard adventures (vs. goblinoids and human bandits). With my stats and feats, I did crap-loads of damage for the time. Then the game moves to a city and we fight NOTHING but undead for the rest of the campaign (well there was 2 golems). All my sneak attack focus becomes worthless and he uses 1 lock and 1 trap for the whole 3-month campaign.</p><p></p><p>Oh, and all undead apparently had lifesense 120 feet, so no sneaking either. And all enemies has Improved evasion, even the mummies. Seriously. And the illusionist in the group was just as neutered when we realized that all enemies had seen through all illusions by DM's fiat (I recall by the 5th game we realized that no single illusion spell the illusionist cast had worked. Ever, so he switched to fireball, which worked well till all enemies gained Improved Evasion).</p><p></p><p>I feel that was a real bait 'n switch, amongst other things.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4805794, member: 29182"] I was never known for making min/maxed characters, and so the DM pushed me in that direction for his game. He was talking about doing all sorts of adventures, facing all sorts of monsters and races, traps, and exploring all sorts of new lands. I made a halfling rogue with a focus on sneak attack (this is early 3E, before we realized the damage machine a rogue can be). Again, at the behest of the DM. We play three sessions of standard adventures (vs. goblinoids and human bandits). With my stats and feats, I did crap-loads of damage for the time. Then the game moves to a city and we fight NOTHING but undead for the rest of the campaign (well there was 2 golems). All my sneak attack focus becomes worthless and he uses 1 lock and 1 trap for the whole 3-month campaign. Oh, and all undead apparently had lifesense 120 feet, so no sneaking either. And all enemies has Improved evasion, even the mummies. Seriously. And the illusionist in the group was just as neutered when we realized that all enemies had seen through all illusions by DM's fiat (I recall by the 5th game we realized that no single illusion spell the illusionist cast had worked. Ever, so he switched to fireball, which worked well till all enemies gained Improved Evasion). I feel that was a real bait 'n switch, amongst other things. [/QUOTE]
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