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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4805804" data-attributes="member: 4892"><p>Did you want the LEGO-man in your game? If not it might explain your tone a bit. Just as many here are on the side of the players about needing to have a DM you trust, you have to trust your players not to bring something to the game that is wildly inappropriate.</p><p></p><p></p><p></p><p></p><p></p><p>By playing on a good friend's desire to socialize with the group by taking a "my way or the highway" attitude towards the game that will be played.</p><p></p><p></p><p></p><p><em>I</em> wouldn't want to. It was just a misunderstood vibe I was reading from you.</p><p></p><p></p><p></p><p>We agree that it isn't OK to trick other players into a game they have rejected. Is it OK to trick them into a genre they don't like? Even if you believe it will make a fun game?</p><p></p><p></p><p></p><p>I think this gets back to motivation. Are you seeking players to play the game you like? Or are you seeking a game that you and your friends will enjoy?</p><p></p><p>My priority is the latter. My goal is to have fun on a Friday night with good friends. For all of us to have fun we have to agree on the system we are going to use. Some assumptions of genre can be taken from the chosen game. If I change those assumptions because I think they are fun I have to be prepared if I see that one of my friends is no longer having fun.</p><p></p><p></p><p></p><p>I don't see much difference in the "Space Opera to Post-Apocolyptic" and the "Spy-Games to Werewolf" examples. I the former case the GM didn't ask his players if they like Post-Apoc and sprung it on them by surprise, in the latter the GM knows one player doesn't like Werewolf but goes with it anyway. In either case you could have an unsatisfied player. And for me that could mean a friend that either suffers through something unfun for him just to hang out with me or bows out and I miss the opportunity to hang out with him.</p><p></p><p></p><p></p><p>I agree with you. I have had the frustration of trying to convince my friends to play new things. Even if I believe a less-open player is less desirable, that is just one of many faults we as human beings have to put up with to be friends. Nobody's perfect. I value having less-open friends around my game table than I do more-open players.</p><p></p><p>Edit: Just a personal observation, <strong>not</strong> trying to assign any behavior to any particular person or make blanket statements. - I've noticed that people who move often don't have as strong of ties to friends they meet along the way. When you have to move every few years it's harder to form that bond. That's not to say such a person doesn't make friends. But from the viewpoint of a person with deep roots in their community (tried to find a way to say this that doesn't sound superior, if it does that's not my intent), those friends would be on par with what they would view as a good aquaintance. Could this be a factor in the priorities of our respective game tables?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4805804, member: 4892"] Did you want the LEGO-man in your game? If not it might explain your tone a bit. Just as many here are on the side of the players about needing to have a DM you trust, you have to trust your players not to bring something to the game that is wildly inappropriate. By playing on a good friend's desire to socialize with the group by taking a "my way or the highway" attitude towards the game that will be played. [I]I[/I] wouldn't want to. It was just a misunderstood vibe I was reading from you. We agree that it isn't OK to trick other players into a game they have rejected. Is it OK to trick them into a genre they don't like? Even if you believe it will make a fun game? I think this gets back to motivation. Are you seeking players to play the game you like? Or are you seeking a game that you and your friends will enjoy? My priority is the latter. My goal is to have fun on a Friday night with good friends. For all of us to have fun we have to agree on the system we are going to use. Some assumptions of genre can be taken from the chosen game. If I change those assumptions because I think they are fun I have to be prepared if I see that one of my friends is no longer having fun. I don't see much difference in the "Space Opera to Post-Apocolyptic" and the "Spy-Games to Werewolf" examples. I the former case the GM didn't ask his players if they like Post-Apoc and sprung it on them by surprise, in the latter the GM knows one player doesn't like Werewolf but goes with it anyway. In either case you could have an unsatisfied player. And for me that could mean a friend that either suffers through something unfun for him just to hang out with me or bows out and I miss the opportunity to hang out with him. I agree with you. I have had the frustration of trying to convince my friends to play new things. Even if I believe a less-open player is less desirable, that is just one of many faults we as human beings have to put up with to be friends. Nobody's perfect. I value having less-open friends around my game table than I do more-open players. Edit: Just a personal observation, [B]not[/B] trying to assign any behavior to any particular person or make blanket statements. - I've noticed that people who move often don't have as strong of ties to friends they meet along the way. When you have to move every few years it's harder to form that bond. That's not to say such a person doesn't make friends. But from the viewpoint of a person with deep roots in their community (tried to find a way to say this that doesn't sound superior, if it does that's not my intent), those friends would be on par with what they would view as a good aquaintance. Could this be a factor in the priorities of our respective game tables? [/QUOTE]
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