Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Bait & Switch
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 4805905" data-attributes="member: 4789"><p>Thinking about things, I realized part of the reason I really hate bait and switch, even in the smallest forms.</p><p></p><p>The world acts on me in real life. I don't have a whole lot of control over that. I play RPGs for two reasons escape from real life, and to completely immerse in character.</p><p></p><p>To completely immerse I really have to feel a strong sense of connection to the character. That is why I avoid random chargen games (we houserules picking an array back in the early days of 1st ed D&D). I build my character to be exactly what I want it to be, in the world the GM presents. It gives me some sense of control there.</p><p></p><p>Our group also plays high fantasy and 4 color superheroes. The PCs are movers and shakers, in a story sense. They have control, to some extent on their world. These things help me play in an escapist mode. </p><p></p><p>When the world changes, then I lose that feeling - if the world is changed, I'm not getting the escapsim I want from the game, and if the character is changed then I'm not getting the immersion I want, as I can't identify with the character as much anymore.</p><p></p><p>So bait and switching pretty much destroys the reason I game for.</p><p></p><p>Others may enjoy the surprise and the twist, but I get enough of that in real life, and game to get away from that.</p><p></p><p>I'm also one of those that doesn't really believe in character death - now I do play Hero much more than D&D, and I tend to play superheroes, where death just isn't in genre (unless you come back 5 sessions later). As a GM I haven't permanently killed a character I've GMed in 15 years (and I'm proud of that).</p><p></p><p>For me, it's all a matter of playstyle and taste.</p><p></p><p>A bait and switch as the OP described is like the GM selling you what he said was a box of chocolate cookies but gave you peanut butter cookies - they are still cookies, but if I wanted chocolate, but didn't want peanut butter, I would be annoyed. And probably not each the peanut butter cookies.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 4805905, member: 4789"] Thinking about things, I realized part of the reason I really hate bait and switch, even in the smallest forms. The world acts on me in real life. I don't have a whole lot of control over that. I play RPGs for two reasons escape from real life, and to completely immerse in character. To completely immerse I really have to feel a strong sense of connection to the character. That is why I avoid random chargen games (we houserules picking an array back in the early days of 1st ed D&D). I build my character to be exactly what I want it to be, in the world the GM presents. It gives me some sense of control there. Our group also plays high fantasy and 4 color superheroes. The PCs are movers and shakers, in a story sense. They have control, to some extent on their world. These things help me play in an escapist mode. When the world changes, then I lose that feeling - if the world is changed, I'm not getting the escapsim I want from the game, and if the character is changed then I'm not getting the immersion I want, as I can't identify with the character as much anymore. So bait and switching pretty much destroys the reason I game for. Others may enjoy the surprise and the twist, but I get enough of that in real life, and game to get away from that. I'm also one of those that doesn't really believe in character death - now I do play Hero much more than D&D, and I tend to play superheroes, where death just isn't in genre (unless you come back 5 sessions later). As a GM I haven't permanently killed a character I've GMed in 15 years (and I'm proud of that). For me, it's all a matter of playstyle and taste. A bait and switch as the OP described is like the GM selling you what he said was a box of chocolate cookies but gave you peanut butter cookies - they are still cookies, but if I wanted chocolate, but didn't want peanut butter, I would be annoyed. And probably not each the peanut butter cookies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Bait & Switch
Top