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<blockquote data-quote="Raven Crowking" data-source="post: 4805937" data-attributes="member: 18280"><p>I don't believe that the DM calling it "his game" means that the DM doesn't believe that everybody should be having fun. I want the DM to take ownership of his work; I expect him to be immersed in his world. Otherwise, the game is lackluster.</p><p></p><p>OTOH, there is no conservation of ownership in RPGs. If Gary runs a game I am playing in, I want Gary to say that it is his game, and I will generally call it his game too. But it is also my game, or I am not invested in it.</p><p></p><p></p><p></p><p>I'll certainly agree with you that, if you don't like a campaign, you shouldn't be playing in it. For me, part of the joy of RPGs is the sense of motion from the world acting on you to you acting on the world. I.e., the more you explore and understand the world, and the more your character grows, the more power you have to shape the world around you.</p><p></p><p>If I start with that power, the world seems flat to me.</p><p></p><p></p><p></p><p>That sounds good to me.</p><p></p><p>My point was not that you and your friends shouldn't share gaming tastes, but rather that if there is an antipathy in your gaming tastes, playing together anyway is unlikely to keep the bonds of friendship strong.</p><p></p><p>Rather the opposite, actually.</p><p></p><p></p><p></p><p>As Dan Savage says, DTMFA. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Except family. You shouldn't dump family over sweet potatoes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>OTOH, they should also accept your position. Just tell them, "I yam what I yam."</p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4805937, member: 18280"] I don't believe that the DM calling it "his game" means that the DM doesn't believe that everybody should be having fun. I want the DM to take ownership of his work; I expect him to be immersed in his world. Otherwise, the game is lackluster. OTOH, there is no conservation of ownership in RPGs. If Gary runs a game I am playing in, I want Gary to say that it is his game, and I will generally call it his game too. But it is also my game, or I am not invested in it. I'll certainly agree with you that, if you don't like a campaign, you shouldn't be playing in it. For me, part of the joy of RPGs is the sense of motion from the world acting on you to you acting on the world. I.e., the more you explore and understand the world, and the more your character grows, the more power you have to shape the world around you. If I start with that power, the world seems flat to me. That sounds good to me. My point was not that you and your friends shouldn't share gaming tastes, but rather that if there is an antipathy in your gaming tastes, playing together anyway is unlikely to keep the bonds of friendship strong. Rather the opposite, actually. As Dan Savage says, DTMFA. :lol: Except family. You shouldn't dump family over sweet potatoes. ;) OTOH, they should also accept your position. Just tell them, "I yam what I yam." :blush: RC [/QUOTE]
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