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Baiting your players
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<blockquote data-quote="Uller" data-source="post: 2690663" data-attributes="member: 413"><p>The problem isn't that you baited your players. The problem is that you did it out of game. You practically gave them advice. Now...we obviously don't have all the details on the context of these clues. What made the characters decide they could trust this clue?</p><p></p><p>A good example of player baiting is the recent free download that just came out today from WotC: Tomb of Horrors v 3.5. It is full of clues baiting players to do stupid things. Some times it gives the PCs a clue to do something really stupid and then it gives them clues that outright tell them what they should do. It sounds like that is what you were doing. Nothing wrong with that as long as the clues make sense for why they are there (who wants to direct the PCs and why?...you don't have to answer that to us, but you better be able to answer those questions to yourself and eventually to your players).</p><p></p><p>Also it sounds like your players are feeling like "the DM wants to WIN and make us lose." Be careful. That's the right way to lose your players. You should want them to feel challenged but you should also want them to succeed and have fun.</p></blockquote><p></p>
[QUOTE="Uller, post: 2690663, member: 413"] The problem isn't that you baited your players. The problem is that you did it out of game. You practically gave them advice. Now...we obviously don't have all the details on the context of these clues. What made the characters decide they could trust this clue? A good example of player baiting is the recent free download that just came out today from WotC: Tomb of Horrors v 3.5. It is full of clues baiting players to do stupid things. Some times it gives the PCs a clue to do something really stupid and then it gives them clues that outright tell them what they should do. It sounds like that is what you were doing. Nothing wrong with that as long as the clues make sense for why they are there (who wants to direct the PCs and why?...you don't have to answer that to us, but you better be able to answer those questions to yourself and eventually to your players). Also it sounds like your players are feeling like "the DM wants to WIN and make us lose." Be careful. That's the right way to lose your players. You should want them to feel challenged but you should also want them to succeed and have fun. [/QUOTE]
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