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Baiting your players
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<blockquote data-quote="Jubilee" data-source="post: 2691090" data-attributes="member: 36594"><p>One time I was running a scenario where there was a viewing pool in the center of a room where my PCs were fighting some skeletons. Inside the pool was a bone dragon that would come out of it if someone looked in the pool. One PC kept dancing around the pool while fighting the other baddies in the room, and every time I asked if the character looked in the pool. The third time I asked, she looked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, for the most part, in our groups, if either of our two regular GMs suggest a course of action, we don't do it (One of them because it'll probably lead to trouble, and the other because we like messing with his planned scenarios and making him sigh heavily when we got east when he wants us to go west..). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's hard to say whether you crossed the line. You perhaps should have also given anyone in the party with a physically minded character the opportunity to think that they could just use something as mundane as the run action. Was there a point to the sign about hurrying up except to make them waste the scroll? Why was the sign there? Could they have done something besides use the scroll to fullfill the advice? Did they have any reason to trust the advice? These are the questions I'm interested in knowing the answer to.</p><p></p><p>/ali</p></blockquote><p></p>
[QUOTE="Jubilee, post: 2691090, member: 36594"] One time I was running a scenario where there was a viewing pool in the center of a room where my PCs were fighting some skeletons. Inside the pool was a bone dragon that would come out of it if someone looked in the pool. One PC kept dancing around the pool while fighting the other baddies in the room, and every time I asked if the character looked in the pool. The third time I asked, she looked. ;) ;) However, for the most part, in our groups, if either of our two regular GMs suggest a course of action, we don't do it (One of them because it'll probably lead to trouble, and the other because we like messing with his planned scenarios and making him sigh heavily when we got east when he wants us to go west..). :) It's hard to say whether you crossed the line. You perhaps should have also given anyone in the party with a physically minded character the opportunity to think that they could just use something as mundane as the run action. Was there a point to the sign about hurrying up except to make them waste the scroll? Why was the sign there? Could they have done something besides use the scroll to fullfill the advice? Did they have any reason to trust the advice? These are the questions I'm interested in knowing the answer to. /ali [/QUOTE]
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