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Baker blog paladin and dragonborn
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<blockquote data-quote="Xorn" data-source="post: 4141193" data-attributes="member: 61231"><p>Got to say, I had really hoped the mark change would involve something more in the spirit of the marking--something like, "You must melee attack your mark by the end of your next turn, or the mark fades."</p><p></p><p>That's been my own modification--to prevent a situation where the mark can not reach the paladin, because of obstructions, or movement impairing conditions. If a hobgoblin soldier is 5 squares away from the paladin, but slowed, and adjacent to the fighter...</p><p></p><p>Or say in the dragon fight, the dragon flies out to her isle, and the paladin can't REACH her. Does he have to move his full movement? Does he have to double move? Does he have to jump into the deep water in plate armor? The modifier in the pre-release book is rather open to interpretation, isn't it?</p><p></p><p>I require anyone marking to melee attack their mark before the end of their next turn, or the mark fades. If you keep applying beatdown (or at least swinging), the target stays marked. Getting away from you offers an OA, or else a Shift and no attack that round to get any distance at all (leaving them in charge range, usually).</p><p></p><p>I don't know how it will be in the end, but I like the "apply beatdown to draw beatdown" mechanic more than "you must move to engage" as that's just too obtuse an subject to different readings.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4141193, member: 61231"] Got to say, I had really hoped the mark change would involve something more in the spirit of the marking--something like, "You must melee attack your mark by the end of your next turn, or the mark fades." That's been my own modification--to prevent a situation where the mark can not reach the paladin, because of obstructions, or movement impairing conditions. If a hobgoblin soldier is 5 squares away from the paladin, but slowed, and adjacent to the fighter... Or say in the dragon fight, the dragon flies out to her isle, and the paladin can't REACH her. Does he have to move his full movement? Does he have to double move? Does he have to jump into the deep water in plate armor? The modifier in the pre-release book is rather open to interpretation, isn't it? I require anyone marking to melee attack their mark before the end of their next turn, or the mark fades. If you keep applying beatdown (or at least swinging), the target stays marked. Getting away from you offers an OA, or else a Shift and no attack that round to get any distance at all (leaving them in charge range, usually). I don't know how it will be in the end, but I like the "apply beatdown to draw beatdown" mechanic more than "you must move to engage" as that's just too obtuse an subject to different readings. [/QUOTE]
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