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Baker blog paladin and dragonborn
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<blockquote data-quote="Verys Arkon" data-source="post: 4141345" data-attributes="member: 60891"><p>I think Xorn is disapointed in the house-rule text appended to the Divine Challenge in the v1.3 PrRC (PHB Lite), not from an official source. </p><p></p><p>I asked for comments about the text back in post 25. It was essentially written so that a paladin could not 'mark and run away'. I don't think there is anything wrong with a paladin marking an enemy that is cowering behind enemy lines, and then striding across the battlefield to the best of his ability towards that enemy. Nothing says the marked enemy can't stand there and wait for the paladin to arrive - he won't take any damage in the meantime, even if he is slowed and engaged with the fighter as long as he doesn't attack. And an enemy that flees or flies away wont take damage either, since the enemy only takes damage if he attacks someone other than the paladin . If the slowed hobgoblin 5 squares away chooses to attack the fighter because he can't reach the paladin, that is the hobgoblin's choice, and he'll take the damage for it. The range is only 5 squares to begin with, so it isn't like you are going to have paladins marking enemies across a huge field, and then calmly walking towards the enemy. </p><p></p><p>Forcing the paladin to make a melee attack to mark isn't a bad idea, but it is significantly different from what was shown at DDXP. It makes it harder for the paladin to "pull" enemies off allies at range.</p><p></p><p>I'm certainly open to changing the text in the next revision. Go ahead and suggest some text and if there is general consensus I'll change it.</p></blockquote><p></p>
[QUOTE="Verys Arkon, post: 4141345, member: 60891"] I think Xorn is disapointed in the house-rule text appended to the Divine Challenge in the v1.3 PrRC (PHB Lite), not from an official source. I asked for comments about the text back in post 25. It was essentially written so that a paladin could not 'mark and run away'. I don't think there is anything wrong with a paladin marking an enemy that is cowering behind enemy lines, and then striding across the battlefield to the best of his ability towards that enemy. Nothing says the marked enemy can't stand there and wait for the paladin to arrive - he won't take any damage in the meantime, even if he is slowed and engaged with the fighter as long as he doesn't attack. And an enemy that flees or flies away wont take damage either, since the enemy only takes damage if he attacks someone other than the paladin . If the slowed hobgoblin 5 squares away chooses to attack the fighter because he can't reach the paladin, that is the hobgoblin's choice, and he'll take the damage for it. The range is only 5 squares to begin with, so it isn't like you are going to have paladins marking enemies across a huge field, and then calmly walking towards the enemy. Forcing the paladin to make a melee attack to mark isn't a bad idea, but it is significantly different from what was shown at DDXP. It makes it harder for the paladin to "pull" enemies off allies at range. I'm certainly open to changing the text in the next revision. Go ahead and suggest some text and if there is general consensus I'll change it. [/QUOTE]
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