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General Tabletop Discussion
*Pathfinder & Starfinder
[Bal, PrC] Viccorite Lifebane
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<blockquote data-quote="Drowbane" data-source="post: 4463457" data-attributes="member: 23396"><p>Sneak Attack: nice spread of d6s gained.</p><p>Spellcasting: -3 levels is painful, but as long as the abilities are worth it... the PrC will be used.</p><p></p><p>Veil of Viccor - Very thematic and cool. Invisibility is rather weak (beaten by a 2nd lvl spell or a very popular Least Invocation), while incorporality is rather powerful. Have you considered Hide in Plain Sight?</p><p></p><p>Assassins's Spell - At first I thought this would let them use Assassin spells. Very cool and flavorful ability. Nothing says lovin like "necrotic-stabbity-death".</p><p></p><p>Arcane Boon - Two things here: I believe there is a set of spells in Complete Adventurer that let you do this (with a limited set of skills) for +10 bonus... as Swift. I suppose +5 is good enough since you can apply this to any of your Class skills. Also, in standard D&D, Clerics make better necromancers than Wizards... is this not true in Balmortis?</p><p></p><p>Glyph Strike - Very frickin cool... these strikes would be my reason to take the PrC. I understand why Poison Strike has no save (when 1 to 6 hits kills you), but Disease Strike does (except for perhaps, that Marsh Vipers didn't have any sort of save mechanic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). As I understand it... a high lvl Lifebane could nail someone with several Poison strikes (its just part of a sneak attack, right?) in a single round. At if 10th lvl in the PrC could unleash... 12 in a single round (assuming BAB high enough for 3 attacks and full progression in twf...).</p><p></p><p>Stride of the Shapeless & Veiled Strike - I could make good use of these abilities, very cool</p><p></p><p>~~~</p><p></p><p>This would make for a powerful Cleric / Ninja PrC.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4463457, member: 23396"] Sneak Attack: nice spread of d6s gained. Spellcasting: -3 levels is painful, but as long as the abilities are worth it... the PrC will be used. Veil of Viccor - Very thematic and cool. Invisibility is rather weak (beaten by a 2nd lvl spell or a very popular Least Invocation), while incorporality is rather powerful. Have you considered Hide in Plain Sight? Assassins's Spell - At first I thought this would let them use Assassin spells. Very cool and flavorful ability. Nothing says lovin like "necrotic-stabbity-death". Arcane Boon - Two things here: I believe there is a set of spells in Complete Adventurer that let you do this (with a limited set of skills) for +10 bonus... as Swift. I suppose +5 is good enough since you can apply this to any of your Class skills. Also, in standard D&D, Clerics make better necromancers than Wizards... is this not true in Balmortis? Glyph Strike - Very frickin cool... these strikes would be my reason to take the PrC. I understand why Poison Strike has no save (when 1 to 6 hits kills you), but Disease Strike does (except for perhaps, that Marsh Vipers didn't have any sort of save mechanic :D). As I understand it... a high lvl Lifebane could nail someone with several Poison strikes (its just part of a sneak attack, right?) in a single round. At if 10th lvl in the PrC could unleash... 12 in a single round (assuming BAB high enough for 3 attacks and full progression in twf...). Stride of the Shapeless & Veiled Strike - I could make good use of these abilities, very cool ~~~ This would make for a powerful Cleric / Ninja PrC. [/QUOTE]
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[Bal, PrC] Viccorite Lifebane
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