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*Pathfinder & Starfinder
Balance 4 Core Classes
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<blockquote data-quote="ren1999" data-source="post: 5908879" data-attributes="member: 85179"><p>Have 4 Core Classes in 5th Edition and have all custom classes fall under one of the 4 main classes.</p><p></p><p>Fighter</p><p>Class Bonus: +1 Strength</p><p>Class Penalty: -1 Charisma</p><p>Hit Points: Constitution score+12</p><p>Hit Points Per Level-Up: +12 hit points</p><p>Healing Surges: 12</p><p>Armor: Any</p><p>Weapon: Any</p><p>Casting: No</p><p>Powers Per Level-Up: 5+Intelligence Modifier</p><p>Power Types: Martial Feat Powers</p><p>Theme Variant Classes:Barbarian, Ranger(fighter/wizard), etc.</p><p></p><p>Rogue</p><p>Class Bonus: +1 Dexterity</p><p>Class Penalty: -1 Constitution</p><p>Hit Points: Constitution score+10</p><p>Hit Points Per Level-Up: +10 hit points</p><p>Healing Surges: 10</p><p>Armor: Armor Class Bonus up to Studded Leather</p><p>Weapon: Any weapon doing up to 1d6 damage</p><p>Casting: No</p><p>Powers Per Level-Up: 5+Intelligence Modifier</p><p>Power Types: Rogue Only Skills</p><p>Theme Variant Classes:Ninja(rogue/wizard), etc.</p><p></p><p>Cleric</p><p>Class Bonus: +1 Wisdom</p><p>Class Penalty: -1 Intelligence</p><p>Hit Points: Constitution score+8</p><p>Hit Points Per Level-Up: +8 hit points</p><p>Healing Surges: 8</p><p>Armor: nothing greater than chain</p><p>Weapon: the weapon of the cleric's god</p><p>Spells: Prayer powers</p><p>Powers Per Level-Up 5+Intelligence Modifier</p><p>Power Types: Healing/Cursing and Commanding No Burst Prayer Powers</p><p>Theme Variant Classes: Druid, Paladin(fighter/cleric), etc.</p><p></p><p>Wizard</p><p>Class Bonus: +1 Intelligence</p><p>Class Penalty: -1 Strength</p><p>Hit Points: Constitution score+6</p><p>Level-Up: +6 hit points</p><p>Healing Surges: 6</p><p>Armor: No armor save jewelry and magic</p><p>Weapon: wooden staff, dagger, dart, sling</p><p>Spells: yes</p><p>Powers Per Level-Up 5+Intelligence Modifier</p><p>Power Types: Spell Casting Powers, with Burst</p><p>Theme Variant Classes:Witch, Monk(wizard/cleric), etc.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5908879, member: 85179"] Have 4 Core Classes in 5th Edition and have all custom classes fall under one of the 4 main classes. Fighter Class Bonus: +1 Strength Class Penalty: -1 Charisma Hit Points: Constitution score+12 Hit Points Per Level-Up: +12 hit points Healing Surges: 12 Armor: Any Weapon: Any Casting: No Powers Per Level-Up: 5+Intelligence Modifier Power Types: Martial Feat Powers Theme Variant Classes:Barbarian, Ranger(fighter/wizard), etc. Rogue Class Bonus: +1 Dexterity Class Penalty: -1 Constitution Hit Points: Constitution score+10 Hit Points Per Level-Up: +10 hit points Healing Surges: 10 Armor: Armor Class Bonus up to Studded Leather Weapon: Any weapon doing up to 1d6 damage Casting: No Powers Per Level-Up: 5+Intelligence Modifier Power Types: Rogue Only Skills Theme Variant Classes:Ninja(rogue/wizard), etc. Cleric Class Bonus: +1 Wisdom Class Penalty: -1 Intelligence Hit Points: Constitution score+8 Hit Points Per Level-Up: +8 hit points Healing Surges: 8 Armor: nothing greater than chain Weapon: the weapon of the cleric's god Spells: Prayer powers Powers Per Level-Up 5+Intelligence Modifier Power Types: Healing/Cursing and Commanding No Burst Prayer Powers Theme Variant Classes: Druid, Paladin(fighter/cleric), etc. Wizard Class Bonus: +1 Intelligence Class Penalty: -1 Strength Hit Points: Constitution score+6 Level-Up: +6 hit points Healing Surges: 6 Armor: No armor save jewelry and magic Weapon: wooden staff, dagger, dart, sling Spells: yes Powers Per Level-Up 5+Intelligence Modifier Power Types: Spell Casting Powers, with Burst Theme Variant Classes:Witch, Monk(wizard/cleric), etc. [/QUOTE]
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