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Balance 4 Core Classes
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<blockquote data-quote="patrick y." data-source="post: 5909239" data-attributes="member: 6691987"><p>Ugh. No thanks. </p><p></p><p>The fighter gets a penalty to Charisma for what reason?</p><p></p><p>The rogue gets a penalty to Constitution, but the wizard doesn't. So the stereo typically cerebral class is on average healthier than the acrobatic skirmisher? What, is a mandatory 1st level rogue power <strong>Pack a Day Habit</strong>, or maybe <strong>Childhood bout with Whooping Cough</strong>?</p><p></p><p>As has been been already pointed out, the iconic cleric is arbitrarily tilted towards the Gump side, and given powers per level are based off Intelligence, he going to come out on the short side there. </p><p></p><p>Which also means, of course, that the wizard is likely to absolutely crush the other classes in this system, since it's the only one whose prime requisite directly influences the number of powers received. </p><p></p><p>Speaking of which, I really don't want to play a game that gives me a minimum of 5 "powers" per level up. Even in a system with a fairly low ceiling for stat bonuses, that's going to get ugly. A 10th level wizard with a +2 bonus from intelligence has 70 powers. That's just way, way too much stuff.</p></blockquote><p></p>
[QUOTE="patrick y., post: 5909239, member: 6691987"] Ugh. No thanks. The fighter gets a penalty to Charisma for what reason? The rogue gets a penalty to Constitution, but the wizard doesn't. So the stereo typically cerebral class is on average healthier than the acrobatic skirmisher? What, is a mandatory 1st level rogue power [B]Pack a Day Habit[/B], or maybe [B]Childhood bout with Whooping Cough[/B]? As has been been already pointed out, the iconic cleric is arbitrarily tilted towards the Gump side, and given powers per level are based off Intelligence, he going to come out on the short side there. Which also means, of course, that the wizard is likely to absolutely crush the other classes in this system, since it's the only one whose prime requisite directly influences the number of powers received. Speaking of which, I really don't want to play a game that gives me a minimum of 5 "powers" per level up. Even in a system with a fairly low ceiling for stat bonuses, that's going to get ugly. A 10th level wizard with a +2 bonus from intelligence has 70 powers. That's just way, way too much stuff. [/QUOTE]
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