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Balance 4 Core Classes
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<blockquote data-quote="ren1999" data-source="post: 5910865" data-attributes="member: 85179"><p><strong>A Big Revision</strong></p><p></p><p>I'm listening to all of you and have revised this.</p><p></p><p>Choose your class. Choose any class from any previous edition.</p><p></p><p>Decide which of the 5 classes your class is most like, fighter, rogue, cleric, wizard or a custom class.</p><p></p><p>Fighter Types</p><p> Class Bonus: +1 Strength</p><p>Hit Points: Constitution score+12</p><p>Hit Points Per Level-Up: +12 hit points</p><p>Healing Surges: 12 (Justified as healing potions prepared during extended rests. Otherwise, I tend to kill off characters. I assume in every encounter that characters have full hit points. I can't design a good encounter when characters are hurt from the last encounter.)</p><p>Armor: Any</p><p>Weapon: Any</p><p>Class Features: 5 fighter features</p><p>Powers Per Level-Up: 2+Intelligence Modifier</p><p>Power Slots: 30 power slots max</p><p>Power Types: any feat, power, spell or prayer. Just remember that fighters may not have a high intelligence, wisdom or will score and spells and prayers may be based on that.</p><p></p><p>Rogue</p><p>Class Bonus: +1 Dexterity</p><p>Hit Points: Constitution score+10</p><p>Hit Points Per Level-Up: +10 hit points</p><p>Healing Surges: 10</p><p>Armor: Armor Class Bonus up to Studded Leather</p><p>Weapon: Any weapon doing up to 1d6 damage</p><p>Class Features: 5 rogue features</p><p>Powers Per Level-Up: 2+Intelligence Modifier</p><p>Power Slots: 30 power slots max</p><p>Power Types: any feat, power, spell or prayer. Just remember that rogues need their rogue skills</p><p> </p><p>Cleric</p><p>Class Bonus: +1 Wisdom</p><p>Hit Points: Constitution score+8</p><p>Hit Points Per Level-Up: +8 hit points</p><p>Healing Surges: 8</p><p>Armor: nothing greater than chain</p><p>Weapon: the weapon of the cleric's god</p><p>Spells: Prayer powers</p><p>Class Features: 5 cleric features</p><p>Powers Per Level-Up: 2+Intelligence Modifier</p><p>Power Slots: 30 power slots max</p><p>Power Types: any feat, power, spell or prayer. Just remember that clerics need their healing and turning prayers. All spells that are chosen for power slots are relabeled prayers.</p><p> </p><p>Wizard</p><p>Class Bonus: +1 Intelligence</p><p>Hit Points: Constitution score+6</p><p>Level-Up: +6 hit points</p><p>Healing Surges: 6</p><p>Armor: No armor save jewelry and magic</p><p>Weapon: wooden staff, dagger, dart, sling</p><p>Spells: yes</p><p>Class Features: 5 wizard features</p><p> Powers Per Level-Up: 2+Intelligence Modifier</p><p> Power Slots: 30 power slots max</p><p> Power Types: any feat, power, spell or prayer. Just remember that wizards don't have high hit points and may have chosen lower strength, dexterity and constitution scores. If a wizard chooses a cleric prayer, the power is relabeled spells.</p><p></p><p>Custom Class</p><p>Class Bonus: +1 ability</p><p>Hit Points: Constitution score+9</p><p>Level-Up: +9 hit points</p><p>Healing Surges: 9</p><p>Class Features: 5 class features</p><p> Powers Per Level-Up: 2+Intelligence Modifier</p><p> Power Slots: 30 power slots max</p><p> Power Types: any feat, power, spell or prayer. </p><p></p><p>Perhaps a character can retrain in order to replace a power in one of the 30 slots if a better power is invented in a future module or if the character no longer likes that power. The character must wait for the next level-up cycle of gaining powers to retrain powers but at no penalty when gaining the 2+int mod powers.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5910865, member: 85179"] [b]A Big Revision[/b] I'm listening to all of you and have revised this. Choose your class. Choose any class from any previous edition. Decide which of the 5 classes your class is most like, fighter, rogue, cleric, wizard or a custom class. Fighter Types Class Bonus: +1 Strength Hit Points: Constitution score+12 Hit Points Per Level-Up: +12 hit points Healing Surges: 12 (Justified as healing potions prepared during extended rests. Otherwise, I tend to kill off characters. I assume in every encounter that characters have full hit points. I can't design a good encounter when characters are hurt from the last encounter.) Armor: Any Weapon: Any Class Features: 5 fighter features Powers Per Level-Up: 2+Intelligence Modifier Power Slots: 30 power slots max Power Types: any feat, power, spell or prayer. Just remember that fighters may not have a high intelligence, wisdom or will score and spells and prayers may be based on that. Rogue Class Bonus: +1 Dexterity Hit Points: Constitution score+10 Hit Points Per Level-Up: +10 hit points Healing Surges: 10 Armor: Armor Class Bonus up to Studded Leather Weapon: Any weapon doing up to 1d6 damage Class Features: 5 rogue features Powers Per Level-Up: 2+Intelligence Modifier Power Slots: 30 power slots max Power Types: any feat, power, spell or prayer. Just remember that rogues need their rogue skills Cleric Class Bonus: +1 Wisdom Hit Points: Constitution score+8 Hit Points Per Level-Up: +8 hit points Healing Surges: 8 Armor: nothing greater than chain Weapon: the weapon of the cleric's god Spells: Prayer powers Class Features: 5 cleric features Powers Per Level-Up: 2+Intelligence Modifier Power Slots: 30 power slots max Power Types: any feat, power, spell or prayer. Just remember that clerics need their healing and turning prayers. All spells that are chosen for power slots are relabeled prayers. Wizard Class Bonus: +1 Intelligence Hit Points: Constitution score+6 Level-Up: +6 hit points Healing Surges: 6 Armor: No armor save jewelry and magic Weapon: wooden staff, dagger, dart, sling Spells: yes Class Features: 5 wizard features Powers Per Level-Up: 2+Intelligence Modifier Power Slots: 30 power slots max Power Types: any feat, power, spell or prayer. Just remember that wizards don't have high hit points and may have chosen lower strength, dexterity and constitution scores. If a wizard chooses a cleric prayer, the power is relabeled spells. Custom Class Class Bonus: +1 ability Hit Points: Constitution score+9 Level-Up: +9 hit points Healing Surges: 9 Class Features: 5 class features Powers Per Level-Up: 2+Intelligence Modifier Power Slots: 30 power slots max Power Types: any feat, power, spell or prayer. Perhaps a character can retrain in order to replace a power in one of the 30 slots if a better power is invented in a future module or if the character no longer likes that power. The character must wait for the next level-up cycle of gaining powers to retrain powers but at no penalty when gaining the 2+int mod powers. [/QUOTE]
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