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General Tabletop Discussion
*TTRPGs General
Balance - A Thing of the Past?
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<blockquote data-quote="Numion" data-source="post: 3113383" data-attributes="member: 124"><p>I've never used spiked chain on any of my characters. In our group one player did use it, but it didn't spoil anyones fun. We each got to shine in combat. Hence, not broken. There's still a lot of viable options in combat.</p><p></p><p>Remember that mystic theurge, back when it was announced? Everyone and their mother was crying "Bah-roken!!!11!!!one". It turned out to be a bit on the weak side. A bit like the african killer bees that never came <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [/michael moore]</p><p></p><p>I mean, many things have been declared broken to the extent of busting campaigns on the internet, while they don't seem to affect the average gamer much. Balance is overvalued, sure, but declaring balance dead is very much premature too. Granted, I haven't bought many 3.5E supplements (a lot of 3.0E, though), but I think the game is pretty much balanced. And I even run a gestalt campaign currently. </p><p></p><p>Only once have I deemed a character too powerful, a 20 or so level Sun Elf Spellcasting Prodigy 3.0 Archmage with full Spell Power. It was retired at the players request, who also thought it was too powerful. It did serve its purpose, though. The player wanted a character consumed by wanting to become the most powerful spellcaster, and that's what he pretty much got before retiring the PC.</p></blockquote><p></p>
[QUOTE="Numion, post: 3113383, member: 124"] I've never used spiked chain on any of my characters. In our group one player did use it, but it didn't spoil anyones fun. We each got to shine in combat. Hence, not broken. There's still a lot of viable options in combat. Remember that mystic theurge, back when it was announced? Everyone and their mother was crying "Bah-roken!!!11!!!one". It turned out to be a bit on the weak side. A bit like the african killer bees that never came ;) [/michael moore] I mean, many things have been declared broken to the extent of busting campaigns on the internet, while they don't seem to affect the average gamer much. Balance is overvalued, sure, but declaring balance dead is very much premature too. Granted, I haven't bought many 3.5E supplements (a lot of 3.0E, though), but I think the game is pretty much balanced. And I even run a gestalt campaign currently. Only once have I deemed a character too powerful, a 20 or so level Sun Elf Spellcasting Prodigy 3.0 Archmage with full Spell Power. It was retired at the players request, who also thought it was too powerful. It did serve its purpose, though. The player wanted a character consumed by wanting to become the most powerful spellcaster, and that's what he pretty much got before retiring the PC. [/QUOTE]
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