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Balance and Uniformity (an essay)
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<blockquote data-quote="Aenghus" data-source="post: 5784891" data-attributes="member: 2656"><p>Some of the 4e issue may be a style vs substance thing. Different 4e classes feel different to me because I can see the differences despite the similar presentation. The 4e presentation is better for me because it is clearer, more transparent. The special effects of different power sources, classes etc need to be provided by the DM and the players cooperating to describe the effects and emphasise the differences.</p><p></p><p>Now, it seems to me that many other people focus on the presentation, and just can't past it.</p><p></p><p>My analogy is that 3e is a plastic model kit, while 4e is lego. 3e can produce almost any concept, but has a rigidity to it. 4e can build many of the same concepts in different ways by assembling blocks, but some can see the shape of the entire model while others can't see past the coloured plastic blocks. (previous editions would be wooden models in this analogy).</p><p></p><p>It would be an interesting experiment to translate a number of 4e PCs to 3e presentation format and see if 3e players would more easily accept them.</p><p></p><p>But like I say, 4e character sheets/ presentation work better for me. The probably worked better for the 4e designers as well.</p><p></p><p>I disagree that players all want to be the most powerful at the table. Power disparity eventually is revealed through play, trying to hide the mechanics sounds ridiculous to me. I think most players want to feel they are making a reasonable contribution to the game.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5784891, member: 2656"] Some of the 4e issue may be a style vs substance thing. Different 4e classes feel different to me because I can see the differences despite the similar presentation. The 4e presentation is better for me because it is clearer, more transparent. The special effects of different power sources, classes etc need to be provided by the DM and the players cooperating to describe the effects and emphasise the differences. Now, it seems to me that many other people focus on the presentation, and just can't past it. My analogy is that 3e is a plastic model kit, while 4e is lego. 3e can produce almost any concept, but has a rigidity to it. 4e can build many of the same concepts in different ways by assembling blocks, but some can see the shape of the entire model while others can't see past the coloured plastic blocks. (previous editions would be wooden models in this analogy). It would be an interesting experiment to translate a number of 4e PCs to 3e presentation format and see if 3e players would more easily accept them. But like I say, 4e character sheets/ presentation work better for me. The probably worked better for the 4e designers as well. I disagree that players all want to be the most powerful at the table. Power disparity eventually is revealed through play, trying to hide the mechanics sounds ridiculous to me. I think most players want to feel they are making a reasonable contribution to the game. [/QUOTE]
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Balance and Uniformity (an essay)
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