Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Balance at high levels - and a possible house rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8000979" data-attributes="member: 6988941"><p>It's a team game, and the frontline martial character is about as indispensable as they come. Which is not to say completely indispensable, because this is 5th edition, but still they are there making the wizards look good by keeping them safe, and the wizard should be spending many of their spells making them look good through buffs, debuffs, and other battlefield control. If anything the martials are the ones who get to lay down the hurt round after round whilst the full spellcasters have to divide their attention between moments of glory and support work.</p><p></p><p>Really the only times class imbalances actually bother me or seem to bother people around me are when someone either beats you at your own specialty in some way or has an ability that would just go <em>so</em> good with your character's abilities. One of my very first games my illusionist wizard was definitely jealous when the warlock could disguise self at will (I can't get that option until level 18!). I've definitely seen rogues get envious of people who could cast invisibility (though that particular case has the simple solution of getting them to cast it on the rogue). But at the end of the day, just like in real life, nobody will outclass you at everything so take pride in what you do well.</p><p></p><p><strong>As for magic items</strong>, in my experience this already happens on an ad-hoc level because most DMs just don't hand out as many magic items oriented towards spellcasters as they do +X weapons. Certainly not as many that radically boost their overall effectiveness the way a better weapon that a martial character uses every turn does. Maybe your games are filled with staves of the magi, mine haven't been. </p><p></p><p>But yeah, if you have problems with overpowered spellcasters don't give out (or eliminate from the game, or whatever) items that either a) give them lots of extra spells and/or b) increase their spell save DC. The game doesn't seem to be well balanced for the latter in particular. The highest unaugmented spell save they can get is 19, which is exactly the point where any enemy without a negative modifier still has at least some chance of saving. If jealousies are an issue also make a point of not giving out any item that mirrors a major ability of any character at the table.</p><p></p><p>The wonderful thing about magic items balance-wise is that they can be completely tailored to a DMs taste in both abilities and availability.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8000979, member: 6988941"] It's a team game, and the frontline martial character is about as indispensable as they come. Which is not to say completely indispensable, because this is 5th edition, but still they are there making the wizards look good by keeping them safe, and the wizard should be spending many of their spells making them look good through buffs, debuffs, and other battlefield control. If anything the martials are the ones who get to lay down the hurt round after round whilst the full spellcasters have to divide their attention between moments of glory and support work. Really the only times class imbalances actually bother me or seem to bother people around me are when someone either beats you at your own specialty in some way or has an ability that would just go [I]so[/I] good with your character's abilities. One of my very first games my illusionist wizard was definitely jealous when the warlock could disguise self at will (I can't get that option until level 18!). I've definitely seen rogues get envious of people who could cast invisibility (though that particular case has the simple solution of getting them to cast it on the rogue). But at the end of the day, just like in real life, nobody will outclass you at everything so take pride in what you do well. [B]As for magic items[/B], in my experience this already happens on an ad-hoc level because most DMs just don't hand out as many magic items oriented towards spellcasters as they do +X weapons. Certainly not as many that radically boost their overall effectiveness the way a better weapon that a martial character uses every turn does. Maybe your games are filled with staves of the magi, mine haven't been. But yeah, if you have problems with overpowered spellcasters don't give out (or eliminate from the game, or whatever) items that either a) give them lots of extra spells and/or b) increase their spell save DC. The game doesn't seem to be well balanced for the latter in particular. The highest unaugmented spell save they can get is 19, which is exactly the point where any enemy without a negative modifier still has at least some chance of saving. If jealousies are an issue also make a point of not giving out any item that mirrors a major ability of any character at the table. The wonderful thing about magic items balance-wise is that they can be completely tailored to a DMs taste in both abilities and availability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Balance at high levels - and a possible house rule
Top