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General Tabletop Discussion
*Dungeons & Dragons
Balance at high levels - and a possible house rule
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<blockquote data-quote="Flamestrike" data-source="post: 8003367" data-attributes="member: 6788736"><p>The classes are balanced as is. Balance disparity only happens when the DM messes with the adventuring day.</p><p></p><p>Longer days (and frequent short rests) pushes the Fighter (and Warlock and Monk) into the spotlight. Shorter days (single encounter) favour full casters (and Barbarians and Paladins).</p><p></p><p>When you have a mix of adventuring days, the spotlight moves and the median is maintained.</p><p></p><p>For all the talk of 'caster supremacy' 99.99 percent of houserules, complaints and nerfs suggested on here deal with toning down martial PCs (devaluing hit points via instant death rules, fumbles for attack rolls etc) and taking away their toys (GWM, PAM, SS etc).</p><p></p><p>Fighter types are always subjected to the 'guy in the gym' fallacy where DMs force them to emulate pleb levels of mundane action where their HP advantage is taken away, they get comically clumsy as they advance in level, and theyre forbidden from doing anything the DM himself cant do, while the same DM doesnt blink as the casters teleport to the moon and fire lasers from their faces.</p><p></p><p>There is a thread elsewhere where a DM is arguing that Godzilla is impervious to swords because of his thick skin. Bet you he wouldnt blink an eye if the Wizard cast a spell at it. There was another thread where archers were nerfed beause you cant fire a bow more than X times per minute. Same DM would sit there while the Wizard summoned a demon in seconds. And so forth.</p><p></p><p>The biggest enemy to martials is the 'Guy in the gym' fallacy (and DMs who dont understand the adventuring day paradigm of 5E). Both are incredibly common.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8003367, member: 6788736"] The classes are balanced as is. Balance disparity only happens when the DM messes with the adventuring day. Longer days (and frequent short rests) pushes the Fighter (and Warlock and Monk) into the spotlight. Shorter days (single encounter) favour full casters (and Barbarians and Paladins). When you have a mix of adventuring days, the spotlight moves and the median is maintained. For all the talk of 'caster supremacy' 99.99 percent of houserules, complaints and nerfs suggested on here deal with toning down martial PCs (devaluing hit points via instant death rules, fumbles for attack rolls etc) and taking away their toys (GWM, PAM, SS etc). Fighter types are always subjected to the 'guy in the gym' fallacy where DMs force them to emulate pleb levels of mundane action where their HP advantage is taken away, they get comically clumsy as they advance in level, and theyre forbidden from doing anything the DM himself cant do, while the same DM doesnt blink as the casters teleport to the moon and fire lasers from their faces. There is a thread elsewhere where a DM is arguing that Godzilla is impervious to swords because of his thick skin. Bet you he wouldnt blink an eye if the Wizard cast a spell at it. There was another thread where archers were nerfed beause you cant fire a bow more than X times per minute. Same DM would sit there while the Wizard summoned a demon in seconds. And so forth. The biggest enemy to martials is the 'Guy in the gym' fallacy (and DMs who dont understand the adventuring day paradigm of 5E). Both are incredibly common. [/QUOTE]
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