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General Tabletop Discussion
*Dungeons & Dragons
Balance at high levels - and a possible house rule
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<blockquote data-quote="NotAYakk" data-source="post: 8003381" data-attributes="member: 72555"><p>So, let's see.... at high levels, I'm planning this:</p><p></p><p>Barbarian cannot roll lower than their stat when making a saving throw (so if they have 12 charisma, cha saving throws under 12 are treated as 12).</p><p></p><p>Rangers can apply HM even easier than the Class feature variants ranger. And when someone under a HM causes them to roll a save, they get to add +1d6 to their roll.</p><p></p><p>Monks get more stat bumps than RAW (they are perfecting their body).</p><p></p><p>Artificer "flash of genius" for saves becomes unlimited use.</p><p></p><p>Fighter Indomitable becomes legendary resistance (pass a save 3/day).</p><p></p><p>Rogues get a series of reaction attacks (riposte at 5; make an attack on someone who hits you, if it hits you gain resistance to the damage, then disruptive strike at 11 - make an attack on someone who hits anyone, if you hit the defender gains +Prof AC). At 15 they can disrupt save-triggering abilities (if it hits, everyone gets advantage on the save, and the Rogue themselves auto-save against it).</p><p></p><p>This helps ensure that the T4 non-9th level casting classes are harder to put down than the 9th level spell casting classes.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8003381, member: 72555"] So, let's see.... at high levels, I'm planning this: Barbarian cannot roll lower than their stat when making a saving throw (so if they have 12 charisma, cha saving throws under 12 are treated as 12). Rangers can apply HM even easier than the Class feature variants ranger. And when someone under a HM causes them to roll a save, they get to add +1d6 to their roll. Monks get more stat bumps than RAW (they are perfecting their body). Artificer "flash of genius" for saves becomes unlimited use. Fighter Indomitable becomes legendary resistance (pass a save 3/day). Rogues get a series of reaction attacks (riposte at 5; make an attack on someone who hits you, if it hits you gain resistance to the damage, then disruptive strike at 11 - make an attack on someone who hits anyone, if you hit the defender gains +Prof AC). At 15 they can disrupt save-triggering abilities (if it hits, everyone gets advantage on the save, and the Rogue themselves auto-save against it). This helps ensure that the T4 non-9th level casting classes are harder to put down than the 9th level spell casting classes. [/QUOTE]
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Balance at high levels - and a possible house rule
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