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<blockquote data-quote="Colin_Fredericks" data-source="post: 1421647" data-attributes="member: 14813"><p>Well alright then, here we go. It's going to be OGL anyway, might as well put it up. I'll put up Trapmaster later when I'm not rushing to breakfast.</p><p></p><p>[size=+2]Gatesmasher[/size]</p><p></p><p>One of the most important factors in the offensive side of a siege is gaining access to the besieged settlement. Without breaching city walls, sieges may go on for entire seasons. The gatesmasher is the key to getting inside without expensive siege weaponry.</p><p></p><p>Gatesmashers use their powerful fists or weapons to crush, pulverize, and annihilate immovable objects such as walls or columns. Their mastery of the art of siege also allows them to minimize the danger to themselves and to power their way through other materials such as shields, swords, and even armor.</p><p></p><p><strong>Hit Die: d10.</strong></p><p></p><p>(The table would indicate good Fort saves, bad Reflex and Will, good BAB)</p><p></p><p>[size=+1]Requirements:[/size]</p><p>To qualify to become a gatesmasher, a character must fulfill all of the following criteria:</p><p><strong>Base Attack Bonus:</strong> +4.</p><p><strong>Feats:</strong> Power Attack, Improved Sunder.</p><p><strong>Special:</strong> The character must be at least Large size.</p><p></p><p>[size=+1]Class Skills[/size]</p><p>The gatesmasher’s class skills (and the key ability for each skill) are Intimidate (Cha), Jump (Str), and Swim (Str).</p><p><strong>Skill Points at Each Level:</strong> 2+ Int Modifier.</p><p></p><p></p><p>[size=+1]Class Features[/size]</p><p>All the following are Class Features of the gatesmasher prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Gatesmashers are proficient with all simple weapons, and gain exotic weapon proficiency (siege ram). Gatesmashers are proficient with all types of armor.</p><p></p><p><strong>Bash! (Ex):</strong> When attacking an object with a melee weapon, instead of adding her Strength modifier to damage, the gatesmasher adds 1.5 times her Strength modifier. She also adds this enhanced bonus to her Strength checks made to break items.</p><p></p><p><strong>Penetrating Blow (Ex):</strong> Starting at 2nd level, whenever the gatesmasher attacks an object, she ignores an amount of hardness points equal to her levels in the gatesmasher class.</p><p></p><p><strong>Crush! (Ex):</strong> Starting at 3rd level, the gatesmasher increases the bonus given by Bash! from 1.5 times to 2 times her Strength modifier. </p><p></p><p><strong>Devastating Power (Ex):</strong> At 3rd level, when a gatesmasher attacks an object and rolls a critical hit, she completely ignores the object’s hardness (in addition to inflicting the usual effects of a critical hit).</p><p></p><p><strong>Weak Point (Ex):</strong> At 4th level, a gatesmasher gains the benefits of the Improved Critical feat when attacking an object, regardless of whether or not the character meets the feat’s prerequisites.</p><p></p><p><strong>Smash! (Ex):</strong> At 5th level, the gatesmasher increases the bonus given by Crush! from 2 times to 2.5 times her Strength modifier. </p><p></p><p><strong>Back to the wall (Ex):</strong> At 5th level, the gatesmasher cannot be flanked while within 5 feet of a wall, gate, or other such large construction. She can still be flanked by character with at least four more rogue levels than she has character levels.</p></blockquote><p></p>
[QUOTE="Colin_Fredericks, post: 1421647, member: 14813"] Well alright then, here we go. It's going to be OGL anyway, might as well put it up. I'll put up Trapmaster later when I'm not rushing to breakfast. [size=+2]Gatesmasher[/size] One of the most important factors in the offensive side of a siege is gaining access to the besieged settlement. Without breaching city walls, sieges may go on for entire seasons. The gatesmasher is the key to getting inside without expensive siege weaponry. Gatesmashers use their powerful fists or weapons to crush, pulverize, and annihilate immovable objects such as walls or columns. Their mastery of the art of siege also allows them to minimize the danger to themselves and to power their way through other materials such as shields, swords, and even armor. [b]Hit Die: d10.[/b] (The table would indicate good Fort saves, bad Reflex and Will, good BAB) [size=+1]Requirements:[/size] To qualify to become a gatesmasher, a character must fulfill all of the following criteria: [b]Base Attack Bonus:[/b] +4. [b]Feats:[/b] Power Attack, Improved Sunder. [b]Special:[/b] The character must be at least Large size. [size=+1]Class Skills[/size] The gatesmasher’s class skills (and the key ability for each skill) are Intimidate (Cha), Jump (Str), and Swim (Str). [b]Skill Points at Each Level:[/b] 2+ Int Modifier. [size=+1]Class Features[/size] All the following are Class Features of the gatesmasher prestige class. [b]Weapon and Armor Proficiency:[/b] Gatesmashers are proficient with all simple weapons, and gain exotic weapon proficiency (siege ram). Gatesmashers are proficient with all types of armor. [b]Bash! (Ex):[/b] When attacking an object with a melee weapon, instead of adding her Strength modifier to damage, the gatesmasher adds 1.5 times her Strength modifier. She also adds this enhanced bonus to her Strength checks made to break items. [b]Penetrating Blow (Ex):[/b] Starting at 2nd level, whenever the gatesmasher attacks an object, she ignores an amount of hardness points equal to her levels in the gatesmasher class. [b]Crush! (Ex):[/b] Starting at 3rd level, the gatesmasher increases the bonus given by Bash! from 1.5 times to 2 times her Strength modifier. [b]Devastating Power (Ex):[/b] At 3rd level, when a gatesmasher attacks an object and rolls a critical hit, she completely ignores the object’s hardness (in addition to inflicting the usual effects of a critical hit). [b]Weak Point (Ex):[/b] At 4th level, a gatesmasher gains the benefits of the Improved Critical feat when attacking an object, regardless of whether or not the character meets the feat’s prerequisites. [b]Smash! (Ex):[/b] At 5th level, the gatesmasher increases the bonus given by Crush! from 2 times to 2.5 times her Strength modifier. [b]Back to the wall (Ex):[/b] At 5th level, the gatesmasher cannot be flanked while within 5 feet of a wall, gate, or other such large construction. She can still be flanked by character with at least four more rogue levels than she has character levels. [/QUOTE]
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