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Balance... does it really matter that much to you?
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<blockquote data-quote="Henry" data-source="post: 1451608" data-attributes="member: 158"><p>I think that balance is important between characters, but not the simplistic version of balance that means "combat effective." All PC's should have a useful part to contribute to the game, whether it be in a role of offense, defense, support, or intel. The cleric for instance gets a lot of grief nowadays because with 3E it has left its traditional role of defense and support, and has ventured heavily into offense and intel as well. All classes should have some use in two or even possibly three of these roles, but a class that ventures into all four is the class that becomes a more attractive option than any other.</p><p></p><p>You don't have to be powerful in offense or defense to be useful; see the 3.5 bard and the rogue for this point. however, support and intel are "unglamorous" and "unsexy" roles, and hence have fewer proponents.</p><p></p><p>If you looked at each class as a mix of 4 parts of any of the list above (offense, defense, support, intelligence), the breakdown might look close to:</p><p></p><p>Fighters offense 2/defense 2</p><p>Barbarians are offense 3 / defense 1</p><p>Paladins offense 2 / defense 2</p><p>Rangers are offense 3 / support 1</p><p>Druids are offense 2 / support 2</p><p>Bards are support 1 / intel 3</p><p>Rogues are offense 1 / intel 2 / support 1</p><p>Wizards are offense 2 / defense 2</p><p>Sorcerers are offense 3 / defense 1</p><p>Monks are offense 1 / defense 2 / support 1</p><p>Clerics, by contrast, now seem to be <em>offense 1 / defense 2 / support 2 / intel 1</em>, whereas in the past they were closer to defense 1 / support 2 / intel 1.</p><p></p><p>At least, that's a very rough look at how the classes seem to me to balance with one another in terms of various in-game roles.</p></blockquote><p></p>
[QUOTE="Henry, post: 1451608, member: 158"] I think that balance is important between characters, but not the simplistic version of balance that means "combat effective." All PC's should have a useful part to contribute to the game, whether it be in a role of offense, defense, support, or intel. The cleric for instance gets a lot of grief nowadays because with 3E it has left its traditional role of defense and support, and has ventured heavily into offense and intel as well. All classes should have some use in two or even possibly three of these roles, but a class that ventures into all four is the class that becomes a more attractive option than any other. You don't have to be powerful in offense or defense to be useful; see the 3.5 bard and the rogue for this point. however, support and intel are "unglamorous" and "unsexy" roles, and hence have fewer proponents. If you looked at each class as a mix of 4 parts of any of the list above (offense, defense, support, intelligence), the breakdown might look close to: Fighters offense 2/defense 2 Barbarians are offense 3 / defense 1 Paladins offense 2 / defense 2 Rangers are offense 3 / support 1 Druids are offense 2 / support 2 Bards are support 1 / intel 3 Rogues are offense 1 / intel 2 / support 1 Wizards are offense 2 / defense 2 Sorcerers are offense 3 / defense 1 Monks are offense 1 / defense 2 / support 1 Clerics, by contrast, now seem to be [i]offense 1 / defense 2 / support 2 / intel 1[/i], whereas in the past they were closer to defense 1 / support 2 / intel 1. At least, that's a very rough look at how the classes seem to me to balance with one another in terms of various in-game roles. [/QUOTE]
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