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Balance... does it really matter that much to you?
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<blockquote data-quote="wedgeski" data-source="post: 1451701" data-attributes="member: 16212"><p>You're wrong, of course, in every respect except towards your own game (I assume). If you were right, then only combat-heavy campaigns would show the character progression recommeded in the DMG. Considering our game is split about 50/50 between combat/roleplaying (a convenient distinction if not a strictly correct one), and our PC's are hitting the conventional level progression pretty much to a tee, I can't agree with you.</p><p></p><p>Balance is a question of contribution, not 'effectiveness'. My game is balanced if all my players can feel they mattered at least once a session. Conversely, it's not unbalanced if the bard stayed the hell out of the way when the red dragon dropped out of the clouds, or the cleric did nothing except make sure his fighter buddy went the distance against the villain and her cohorts.</p><p></p><p>3ed is better than any previous edition of the game at giving the player the variety of options he needs to make a contribution in the course of a session - a *session* mind you, not a single combat. No class is balanced if the scope of your experiment is 60 seconds of game time.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 1451701, member: 16212"] You're wrong, of course, in every respect except towards your own game (I assume). If you were right, then only combat-heavy campaigns would show the character progression recommeded in the DMG. Considering our game is split about 50/50 between combat/roleplaying (a convenient distinction if not a strictly correct one), and our PC's are hitting the conventional level progression pretty much to a tee, I can't agree with you. Balance is a question of contribution, not 'effectiveness'. My game is balanced if all my players can feel they mattered at least once a session. Conversely, it's not unbalanced if the bard stayed the hell out of the way when the red dragon dropped out of the clouds, or the cleric did nothing except make sure his fighter buddy went the distance against the villain and her cohorts. 3ed is better than any previous edition of the game at giving the player the variety of options he needs to make a contribution in the course of a session - a *session* mind you, not a single combat. No class is balanced if the scope of your experiment is 60 seconds of game time. [/QUOTE]
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Balance... does it really matter that much to you?
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