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Balance... does it really matter that much to you?
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<blockquote data-quote="FireLance" data-source="post: 1452403" data-attributes="member: 3424"><p>Like many posters before me, I agree that the main point of the game is to have fun.</p><p></p><p>Balance among the PCs helps very much in ensuring that fun is had by all. Fun can mean many things.</p><p></p><p>For the players, I believe fun means playing effective characters who can make a contribution to overcoming the problems in the game. Balance among the PCs helps ensure that overcoming problems is a group effort, each character gets his chance to shine, and no single character can hog the limelight all the time.</p><p></p><p>For the DM, I believe fun means presenting a good plot and appropriate challenges for the players. Balance among the PCs helps ensure that he has a wide variety of challenges to choose from. If the PCs are not balanced, some challenges appropriate for the stronger PCs may kill the weaker PCs. If one PC has a particular specialty but is weak in all other areas, the DM has to maintain an emphasis on that area to give that PC some glory time. Balance helps to cut down on work that some DMs may not enjoy.</p><p></p><p>That said, there is no need to go overboard on balance. By the 80-20 rule, it takes only 20% of effort to make the classes 80% balanced with each other. 80% balance should be "good enough" for most purposes. There is no need to spend another 80% of effort to make the classes 100% balanced. Unless you want to, of course, and you have the time and energy to do so.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1452403, member: 3424"] Like many posters before me, I agree that the main point of the game is to have fun. Balance among the PCs helps very much in ensuring that fun is had by all. Fun can mean many things. For the players, I believe fun means playing effective characters who can make a contribution to overcoming the problems in the game. Balance among the PCs helps ensure that overcoming problems is a group effort, each character gets his chance to shine, and no single character can hog the limelight all the time. For the DM, I believe fun means presenting a good plot and appropriate challenges for the players. Balance among the PCs helps ensure that he has a wide variety of challenges to choose from. If the PCs are not balanced, some challenges appropriate for the stronger PCs may kill the weaker PCs. If one PC has a particular specialty but is weak in all other areas, the DM has to maintain an emphasis on that area to give that PC some glory time. Balance helps to cut down on work that some DMs may not enjoy. That said, there is no need to go overboard on balance. By the 80-20 rule, it takes only 20% of effort to make the classes 80% balanced with each other. 80% balance should be "good enough" for most purposes. There is no need to spend another 80% of effort to make the classes 100% balanced. Unless you want to, of course, and you have the time and energy to do so. [/QUOTE]
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Balance... does it really matter that much to you?
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