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Balance... does it really matter that much to you?
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<blockquote data-quote="Dr. Harry" data-source="post: 1453063" data-attributes="member: 5468"><p>I define balance as whether a large enough group of players will choose a roughly well-spread range of classes. If there is a class that no one will play, it is unbalanced, especially if there is another class that does all that the first class does, plus some more. (An argument can be made that the paladin and ranger provided this in earlier editions, with roleplaying limitations, which of course led to people whining about how they 'had' to play paladins because fighters were so underpowered, but they couldn't play chaotic neutral paladins ... This particular problem I do not feel exists any more.)</p><p></p><p> Prestige classes are unbalanced if no one in their right mind would *not* take a prestige class if they had the qualifications for it. (While I have not examined this myself, the Fists (?) of Raziel (?) class from BoED has been mentioned several times as really high powered.)</p><p></p><p> Here is my take on this:</p><p></p><p> Balance is an issue that game designers should pay attention to in a general sense, but exact balance is impossible to achieve unless one plays exactly the same type of campaign the designers do. A low-magic campaign can leave wizards (for example) as over- or under-powered, depending on campaign considerations. As long as all the classes start in the same zip code, and as long as the players are looking to play, and not "win" over the other PC's, balance is the fluid responsibility of the GM, and the definition of balance changes to "are all the players having fun?"</p><p></p><p> Let's start off on the same page. What does 'balance' mean to you?</p></blockquote><p></p>
[QUOTE="Dr. Harry, post: 1453063, member: 5468"] I define balance as whether a large enough group of players will choose a roughly well-spread range of classes. If there is a class that no one will play, it is unbalanced, especially if there is another class that does all that the first class does, plus some more. (An argument can be made that the paladin and ranger provided this in earlier editions, with roleplaying limitations, which of course led to people whining about how they 'had' to play paladins because fighters were so underpowered, but they couldn't play chaotic neutral paladins ... This particular problem I do not feel exists any more.) Prestige classes are unbalanced if no one in their right mind would *not* take a prestige class if they had the qualifications for it. (While I have not examined this myself, the Fists (?) of Raziel (?) class from BoED has been mentioned several times as really high powered.) Here is my take on this: Balance is an issue that game designers should pay attention to in a general sense, but exact balance is impossible to achieve unless one plays exactly the same type of campaign the designers do. A low-magic campaign can leave wizards (for example) as over- or under-powered, depending on campaign considerations. As long as all the classes start in the same zip code, and as long as the players are looking to play, and not "win" over the other PC's, balance is the fluid responsibility of the GM, and the definition of balance changes to "are all the players having fun?" Let's start off on the same page. What does 'balance' mean to you? [/QUOTE]
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Balance... does it really matter that much to you?
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