Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Balance... does it really matter that much to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 1455589" data-attributes="member: 633"><p>The DMG there speaks about simplifying combat as a technique to shift focus to the story. It is talking about rules complexity, and combat vs. story. I <em>honestly</em> don't get where balance comes in. Damn, why did they remove the question mark smiley, it worked better than <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />.No, that is taking me a bit out of context, though maybe I just wasn't clear enough. I said that <em>removing balance</em> to have "more time to do something else" is laziness IMO, not that <em>removing anything</em> to have more time is.</p><p> Streamlining combat in order to give more attention to the story is a very valid technique, though not one I'd employ (there are better alternatives). But certainly simplifying the rules doesn't imply removing balance.</p><p> </p><p> The part where I definitely wasn't clear enough is that by putting "more time to do something else" in quotes I meant to emphasize the generic nature of that "something else" (and I probably failed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). To explain myself better, I think that if you wish to remove balance you need a very valid, specific and defined reason. Removing balance because there is too much emphasis on balance... is not a good reason, not good enough anyway; you need to either tell me exactly what bad things balance is doing, or exactly what good things you can do that balance prevents you from doing. Otherwise, it sounds like removing a good thing for nothing.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1455589, member: 633"] The DMG there speaks about simplifying combat as a technique to shift focus to the story. It is talking about rules complexity, and combat vs. story. I [i]honestly[/i] don't get where balance comes in. Damn, why did they remove the question mark smiley, it worked better than :confused:.No, that is taking me a bit out of context, though maybe I just wasn't clear enough. I said that [i]removing balance[/i] to have "more time to do something else" is laziness IMO, not that [i]removing anything[/i] to have more time is. Streamlining combat in order to give more attention to the story is a very valid technique, though not one I'd employ (there are better alternatives). But certainly simplifying the rules doesn't imply removing balance. The part where I definitely wasn't clear enough is that by putting "more time to do something else" in quotes I meant to emphasize the generic nature of that "something else" (and I probably failed ;)). To explain myself better, I think that if you wish to remove balance you need a very valid, specific and defined reason. Removing balance because there is too much emphasis on balance... is not a good reason, not good enough anyway; you need to either tell me exactly what bad things balance is doing, or exactly what good things you can do that balance prevents you from doing. Otherwise, it sounds like removing a good thing for nothing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balance... does it really matter that much to you?
Top