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Balance... does it really matter that much to you?
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<blockquote data-quote="irdeggman" data-source="post: 1457772" data-attributes="member: 16285"><p>My belief on balance is that characters should be balanced between players. That is, no player should feel that another one has gained an unfair advantage in his character.</p><p></p><p>For example, our DM updated his 'old' campaign to 3.0. He created several different cultures and inserted some house-rules pertaining to them. For example he had a mongel culture that got to wear their armor (a special type, light/medium equivalent) while sleeping and gained a flock of 'special' horses. These horses were already trained and could esentially due unspecified tricks. They also gained extra ranks in riding.</p><p></p><p>He also had an eastern culture where the PC from that area started with special samurai armor, katana and Wazashi.</p><p></p><p>Elves took extra damage from iron weapons and if a dwarve took sever damage (e.g., broken bones) he could only be healed by a dwarven healer (e.g., dwarven cleric).</p><p></p><p>Other cultures didn't get the detail that these did.</p><p></p><p>Well it is obvious that elves got the short end her since they didn't 'gain' anything for having this special susceptability to iron.</p><p></p><p>The other cultures also got off on the short end since PCs from those regions gained nothing special to start with, unlike the others.</p><p></p><p>This is an example of poor balancing as far as what players get.</p><p></p><p>When he revised to 3.5 - he had the mongel culture have to use their human skill points on ride and the eastern ones use them on diplomacy.</p><p></p><p>The elves gained self-sufficient feat.</p><p></p><p>Dwarves gained damage reduction.</p><p></p><p>Other cultures again had not details.</p><p></p><p>So while attempting to balance those cultures he had targeted he has still failed to apply the same amount of care and detail to other cultures - hence the feeling that not all players are treated equal.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1457772, member: 16285"] My belief on balance is that characters should be balanced between players. That is, no player should feel that another one has gained an unfair advantage in his character. For example, our DM updated his 'old' campaign to 3.0. He created several different cultures and inserted some house-rules pertaining to them. For example he had a mongel culture that got to wear their armor (a special type, light/medium equivalent) while sleeping and gained a flock of 'special' horses. These horses were already trained and could esentially due unspecified tricks. They also gained extra ranks in riding. He also had an eastern culture where the PC from that area started with special samurai armor, katana and Wazashi. Elves took extra damage from iron weapons and if a dwarve took sever damage (e.g., broken bones) he could only be healed by a dwarven healer (e.g., dwarven cleric). Other cultures didn't get the detail that these did. Well it is obvious that elves got the short end her since they didn't 'gain' anything for having this special susceptability to iron. The other cultures also got off on the short end since PCs from those regions gained nothing special to start with, unlike the others. This is an example of poor balancing as far as what players get. When he revised to 3.5 - he had the mongel culture have to use their human skill points on ride and the eastern ones use them on diplomacy. The elves gained self-sufficient feat. Dwarves gained damage reduction. Other cultures again had not details. So while attempting to balance those cultures he had targeted he has still failed to apply the same amount of care and detail to other cultures - hence the feeling that not all players are treated equal. [/QUOTE]
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