Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance For Irresistable Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3457977" data-attributes="member: 3424"><p>I think this deserves its own thread so that it can be discussed more fully, but I'll give my answer here (and if you start another thread, I'll post it there, too).</p><p></p><p>I think high-level D&D is balanced on the assumption that spellcasters will encounter opponents with significant SR fairly often (as many as 50% of encounters). What I would like to do is to remove SR as a balancing factor at high levels. This could be done in a number of ways - tinkering with the spells, metamagic feats, spellcasters, etc.</p><p></p><p>I would like to retain the concept of SR, but have it come up less often. This could be done by restricting the number of creatures that have SR, or by making SR a template, a monster feat or an alternate special ability (reducing AC or DR for creatures that have it, or replacing some other defence). This has the added benefit of being able to tailor the monsters better to the PCs. A party that is mostly composed of fighting types is going to largely ignore SR anyway, so a creature ought to have better meaningful defences to be worth its CR.</p><p></p><p>Essentially, I want SR to be an occasional speed bump that comes up once in a while to make encounters interesting for the spellcasters. I don't want it to come up too often or reduce the spellcasters' effectiveness too much.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3457977, member: 3424"] I think this deserves its own thread so that it can be discussed more fully, but I'll give my answer here (and if you start another thread, I'll post it there, too). I think high-level D&D is balanced on the assumption that spellcasters will encounter opponents with significant SR fairly often (as many as 50% of encounters). What I would like to do is to remove SR as a balancing factor at high levels. This could be done in a number of ways - tinkering with the spells, metamagic feats, spellcasters, etc. I would like to retain the concept of SR, but have it come up less often. This could be done by restricting the number of creatures that have SR, or by making SR a template, a monster feat or an alternate special ability (reducing AC or DR for creatures that have it, or replacing some other defence). This has the added benefit of being able to tailor the monsters better to the PCs. A party that is mostly composed of fighting types is going to largely ignore SR anyway, so a creature ought to have better meaningful defences to be worth its CR. Essentially, I want SR to be an occasional speed bump that comes up once in a while to make encounters interesting for the spellcasters. I don't want it to come up too often or reduce the spellcasters' effectiveness too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance For Irresistable Damage?
Top