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*TTRPGs General
Balance : GM's job or everyone's?
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<blockquote data-quote="dreaded_beast" data-source="post: 1392080" data-attributes="member: 11185"><p>I believe a key issue to maintaining balance is to keep in mind the needs and wants of the players as well. There may come times when a DM's need to maintain a sense of balance results in a lessening of fun for the players.</p><p></p><p>In my opinion, I believe that some DMs are unable to handle the power level of their players, in terms of abilities, spells, skills, etc. In order to regain control, they may "overcompensate" by nerfing said abilities of a player character.</p><p></p><p>In one campaign I have played, the DM had a tendency to introduce new rules that "nerfed" abilities, but hardly introduced rules that gave players more "options". It felt as if players were being punished for playing their characters the way they wanted to or for using abilities or powers inherent to that particular class. In this case, I believe the DM nerfing also resulted in a difference in playing-styles and goals for the campaign.</p><p></p><p>I totally agree with maintaining balance within a campaign, but I dislike when it seems more like "nerfing" or the deliberate weakening of powers or abilities because the DM may not be able to deal or handle it.</p><p></p><p>I know DMing is not an easy job, but I also believe that if your players are not having fun because of too much "balance", then there may not be a game left to balance.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1392080, member: 11185"] I believe a key issue to maintaining balance is to keep in mind the needs and wants of the players as well. There may come times when a DM's need to maintain a sense of balance results in a lessening of fun for the players. In my opinion, I believe that some DMs are unable to handle the power level of their players, in terms of abilities, spells, skills, etc. In order to regain control, they may "overcompensate" by nerfing said abilities of a player character. In one campaign I have played, the DM had a tendency to introduce new rules that "nerfed" abilities, but hardly introduced rules that gave players more "options". It felt as if players were being punished for playing their characters the way they wanted to or for using abilities or powers inherent to that particular class. In this case, I believe the DM nerfing also resulted in a difference in playing-styles and goals for the campaign. I totally agree with maintaining balance within a campaign, but I dislike when it seems more like "nerfing" or the deliberate weakening of powers or abilities because the DM may not be able to deal or handle it. I know DMing is not an easy job, but I also believe that if your players are not having fun because of too much "balance", then there may not be a game left to balance. [/QUOTE]
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