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General Tabletop Discussion
*TTRPGs General
Balance : GM's job or everyone's?
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<blockquote data-quote="Hardhead" data-source="post: 1413729" data-attributes="member: 2844"><p>I think in a lot of ways, it's a give-and-take between players and DMs. For instance, my current psion has had two powers toned down. One was Mindwipe, which is basically a fourth level power that bestowed one negative for every two manifester levels I had (fort negates). Upon getting it, it hits for 4 levels.</p><p></p><p>My opinion was that it was good, but not broken. My DM felt it was *too* good. We talked about it, and finally settled on reducing it by one (one negative level for every two manifestor levels, minus one), so Mindwipe only deals 3 negative levels at my current level. This brings it's combat use down a good bit, though. Enervation requires a touch attack instead of a save (generally much easier), and hits for an average of 2.5. And it's a level lower.</p><p></p><p>In exchange, though, he let's me erase short memories with it, so I can make someone forget what I just said or that he just caught the party rogue stealing form him, or whatever. In the end, we both got what we want. I don't masacre casters with it anymore (what he wanted), and I got a new nifty trick.</p><p></p><p>On the other hand, we both agreed that the Ego Whip power (the modified one from Mindscapes, which is a first level power that dazes the target for 1d2 rounds) was *way* too powerful as a touch attack with no save. So now it doesn't have a touch attack, but the target gets a save. I had no problem with that nerf. It was way too good against BBEGs.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1413729, member: 2844"] I think in a lot of ways, it's a give-and-take between players and DMs. For instance, my current psion has had two powers toned down. One was Mindwipe, which is basically a fourth level power that bestowed one negative for every two manifester levels I had (fort negates). Upon getting it, it hits for 4 levels. My opinion was that it was good, but not broken. My DM felt it was *too* good. We talked about it, and finally settled on reducing it by one (one negative level for every two manifestor levels, minus one), so Mindwipe only deals 3 negative levels at my current level. This brings it's combat use down a good bit, though. Enervation requires a touch attack instead of a save (generally much easier), and hits for an average of 2.5. And it's a level lower. In exchange, though, he let's me erase short memories with it, so I can make someone forget what I just said or that he just caught the party rogue stealing form him, or whatever. In the end, we both got what we want. I don't masacre casters with it anymore (what he wanted), and I got a new nifty trick. On the other hand, we both agreed that the Ego Whip power (the modified one from Mindscapes, which is a first level power that dazes the target for 1d2 rounds) was *way* too powerful as a touch attack with no save. So now it doesn't have a touch attack, but the target gets a save. I had no problem with that nerf. It was way too good against BBEGs. [/QUOTE]
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