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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance implications of Cheaper Multiclassing?
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<blockquote data-quote="kaomera" data-source="post: 4923260" data-attributes="member: 38357"><p>Personally I would retain the limit of characters having only one secondary class. Limiting swapped powers to one of each power type isn't bad either, more than that seems like it would be better handled with a Hybrid character.</p><p></p><p>The base multiclass feats are frontloaded; if you have the appropriate ability score and can use the skill training they are very attractive. Still, with feats like Weapon Expertise around I don't think it's a problem. The power swap feats seem designed to avoid cases where a character might exploit a particular synergy between their main class and a power from their secondary class... Unfortunately I think that the effect is to make it so that the power-swap feats will never be taken execpt for exploitative purposes... (I don't know how to phrase that better - it's not really a bad thing, just I don't see many players taking power-swpas for mainly "flavor" reasons...) As such I think that giving out the power-swap feats (at the levels they would normally be available?) as bonus feats if you take a base multiclass feat would be too bad... I do think that pretty much every character would take one.</p><p></p><p>The other issue is Paragon multiclassing. If paragon multiclassing offered a real bonus then the extra cost of the power-swap feats might be more worth it. (Although I don't think I like paying "up-front" costs a number of levels before the benefits become available...) But paragon multiclassing is generally much weaker than taking an actual Paragon Path. Personally I would be interested in seeing specific multi-class Paragon Paths (with all of the normal features of a PP), but that would be quite a few extra PPS...</p></blockquote><p></p>
[QUOTE="kaomera, post: 4923260, member: 38357"] Personally I would retain the limit of characters having only one secondary class. Limiting swapped powers to one of each power type isn't bad either, more than that seems like it would be better handled with a Hybrid character. The base multiclass feats are frontloaded; if you have the appropriate ability score and can use the skill training they are very attractive. Still, with feats like Weapon Expertise around I don't think it's a problem. The power swap feats seem designed to avoid cases where a character might exploit a particular synergy between their main class and a power from their secondary class... Unfortunately I think that the effect is to make it so that the power-swap feats will never be taken execpt for exploitative purposes... (I don't know how to phrase that better - it's not really a bad thing, just I don't see many players taking power-swpas for mainly "flavor" reasons...) As such I think that giving out the power-swap feats (at the levels they would normally be available?) as bonus feats if you take a base multiclass feat would be too bad... I do think that pretty much every character would take one. The other issue is Paragon multiclassing. If paragon multiclassing offered a real bonus then the extra cost of the power-swap feats might be more worth it. (Although I don't think I like paying "up-front" costs a number of levels before the benefits become available...) But paragon multiclassing is generally much weaker than taking an actual Paragon Path. Personally I would be interested in seeing specific multi-class Paragon Paths (with all of the normal features of a PP), but that would be quite a few extra PPS... [/QUOTE]
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Balance implications of Cheaper Multiclassing?
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