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General Tabletop Discussion
*Pathfinder & Starfinder
Balance implications of Cheaper Multiclassing?
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<blockquote data-quote="Turtlejay" data-source="post: 4927826" data-attributes="member: 70267"><p>I think you are being a little hard on Multiclassing in general, and Paragon Multiclassing specifically.</p><p> </p><p>With any feat, you spend the feat, and you get a benefit. With the Multiclass feats, that benefit is to pick a power from your chosen class. Any power. Every time you gain new powers. The power you pick is likely to be the stand out favorite for that class. Too many examples to list them all, but a Str based Melee fighter will almost never go wrong taking Come and Get it. This is an *increase* in power for them, as it is likely better than any other option. So, like any other feat, you spend the feat, you gain some power. Also like any other feat, it requires some thought going into it. Sure, you could multiclass sub-optimally. You could also spend all your feats on Skill Focus. This doesn't mean that every person that multiclases extensively is making bad choices.</p><p> </p><p>With paragon multiclassing, you really do give up some things. You give up a paragon path and it's AP riders, powers, and extra abilities. In exchange, you get the same number of powers back (kind of a null trade there) and you can train in an at-will from your multiclass. The at-will is not as good as the stuff you are giving up, the PP abilities and whatnot. But that doesn't mean that you are garbage, and less effective than other characters. Again, there are many options for multiclassing that are stand out winners (Fighter/Wizard, Ranger/Barbarian, etc), but in the end it is the player's choice. If the character concept works for you, and you are not intentionally gimping your character, Paragon Multiclassing is a valid choice.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4927826, member: 70267"] I think you are being a little hard on Multiclassing in general, and Paragon Multiclassing specifically. With any feat, you spend the feat, and you get a benefit. With the Multiclass feats, that benefit is to pick a power from your chosen class. Any power. Every time you gain new powers. The power you pick is likely to be the stand out favorite for that class. Too many examples to list them all, but a Str based Melee fighter will almost never go wrong taking Come and Get it. This is an *increase* in power for them, as it is likely better than any other option. So, like any other feat, you spend the feat, you gain some power. Also like any other feat, it requires some thought going into it. Sure, you could multiclass sub-optimally. You could also spend all your feats on Skill Focus. This doesn't mean that every person that multiclases extensively is making bad choices. With paragon multiclassing, you really do give up some things. You give up a paragon path and it's AP riders, powers, and extra abilities. In exchange, you get the same number of powers back (kind of a null trade there) and you can train in an at-will from your multiclass. The at-will is not as good as the stuff you are giving up, the PP abilities and whatnot. But that doesn't mean that you are garbage, and less effective than other characters. Again, there are many options for multiclassing that are stand out winners (Fighter/Wizard, Ranger/Barbarian, etc), but in the end it is the player's choice. If the character concept works for you, and you are not intentionally gimping your character, Paragon Multiclassing is a valid choice. Jay [/QUOTE]
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