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Balance in 4th: All Powers for All Classes All the Time?
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<blockquote data-quote="takasi" data-source="post: 4533602" data-attributes="member: 20194"><p>This is meant as a general thread for anyone who wants to bring up imbalance issues with 4th edition, but I also have a specific issue to bring up.</p><p></p><p>I'm thinking of running a homebrew campaign to test out some new races, classes, feats, powers etc. I really enjoy writing for 4th edition, as powers make it incredibly easy to inject the flavor of your setting and campaign into the rules.</p><p></p><p>I would like my players to pick their classes and get class features, but for powers they can choose any powers they want from any class.</p><p></p><p>Also...</p><p></p><p>They do not need to select their powers until they use them. They can swap powers at any time, but they are still limited to the encounter/daily/utility chart in the PHB for usage.</p><p></p><p>Can you think of any broken combinations with this style of play that would ruin gameplay?</p><p></p><p>I think this gives gameplay an incredible amount of depth and adds much more strategy to players who miss complicated spellcasting in older editions. It also allows you to build a world where anyone can cast a spell, pray to their god and execute awesome maneuvers in combat.</p></blockquote><p></p>
[QUOTE="takasi, post: 4533602, member: 20194"] This is meant as a general thread for anyone who wants to bring up imbalance issues with 4th edition, but I also have a specific issue to bring up. I'm thinking of running a homebrew campaign to test out some new races, classes, feats, powers etc. I really enjoy writing for 4th edition, as powers make it incredibly easy to inject the flavor of your setting and campaign into the rules. I would like my players to pick their classes and get class features, but for powers they can choose any powers they want from any class. Also... They do not need to select their powers until they use them. They can swap powers at any time, but they are still limited to the encounter/daily/utility chart in the PHB for usage. Can you think of any broken combinations with this style of play that would ruin gameplay? I think this gives gameplay an incredible amount of depth and adds much more strategy to players who miss complicated spellcasting in older editions. It also allows you to build a world where anyone can cast a spell, pray to their god and execute awesome maneuvers in combat. [/QUOTE]
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Balance in 4th: All Powers for All Classes All the Time?
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