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Balance in 4th: All Powers for All Classes All the Time?
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<blockquote data-quote="Cadfan" data-source="post: 4533634" data-attributes="member: 40961"><p>There are a few ways this could break the game, but you're not going to be able to predict most of them until your players get their hands on the rules.</p><p></p><p>For now, what I see is that, for many characters, there are powers that give buffs that last for the whole combat. Usually there's something that stops these powers from stacking. Often that something is class specific. Letting players choose from multiple classes could bypass this.</p><p></p><p>For example, you could obtain a stance from the Fighter class, a rage from the Barbarian class, and a spell buff from the Cleric or Wizard. Then you could blow all of them on one fight, and then whine about how you need to rest after the fight is over to recover your combo.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4533634, member: 40961"] There are a few ways this could break the game, but you're not going to be able to predict most of them until your players get their hands on the rules. For now, what I see is that, for many characters, there are powers that give buffs that last for the whole combat. Usually there's something that stops these powers from stacking. Often that something is class specific. Letting players choose from multiple classes could bypass this. For example, you could obtain a stance from the Fighter class, a rage from the Barbarian class, and a spell buff from the Cleric or Wizard. Then you could blow all of them on one fight, and then whine about how you need to rest after the fight is over to recover your combo. [/QUOTE]
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Balance in 4th: All Powers for All Classes All the Time?
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