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Balance Inquiry Arcane Archer Modification
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<blockquote data-quote="NotAYakk" data-source="post: 7997175" data-attributes="member: 72555"><p><strong>Elemental Shot</strong>: As an action you can shoot an arrow and have it do elemental damage. Make a ranged weapon attack roll using a bow or a crossbow. If it hits, you deal 1d10+int damage of one of fire, cold, poison or acid instead of your standard weapon damage. At 5th level an arcane archer can fire an additional elemental shot as part of the action, and another at 11th and 17th level.</p><p></p><p>In addition to dealing damage, the elemental arrows can be used for additional effects. Fire arrows can be used to ignite unattended flammable objects, cold arrows will each freeze 1 cubic foot of water or similar liquid, acid arrows deal double damage against objects and structures, and creatures damaged by poison arrows suffer halved healing until the end of your next turn.</p><p></p><p>---</p><p></p><p>This is based off of Eldritch Blast. You require both Dex and Int to deal effective damage with this, so it is a bit weaker, but has better range (with most bows and crossbows).</p><p></p><p>The second paragraph is just ribbons. Even halved healing is so niche it isn't of huge balance concern.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7997175, member: 72555"] [B]Elemental Shot[/B]: As an action you can shoot an arrow and have it do elemental damage. Make a ranged weapon attack roll using a bow or a crossbow. If it hits, you deal 1d10+int damage of one of fire, cold, poison or acid instead of your standard weapon damage. At 5th level an arcane archer can fire an additional elemental shot as part of the action, and another at 11th and 17th level. In addition to dealing damage, the elemental arrows can be used for additional effects. Fire arrows can be used to ignite unattended flammable objects, cold arrows will each freeze 1 cubic foot of water or similar liquid, acid arrows deal double damage against objects and structures, and creatures damaged by poison arrows suffer halved healing until the end of your next turn. --- This is based off of Eldritch Blast. You require both Dex and Int to deal effective damage with this, so it is a bit weaker, but has better range (with most bows and crossbows). The second paragraph is just ribbons. Even halved healing is so niche it isn't of huge balance concern. [/QUOTE]
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Balance Inquiry Arcane Archer Modification
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