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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="mkill" data-source="post: 5825239" data-attributes="member: 55985"><p>This is why the game needs combat roles. Without them, you end up balancing apples against oranges.</p><p></p><p>If you define the illusionist as a controller, his damage output becomes secondary, and you look at how good he is at misleading enemy attacks and creating terrain effects. Then you can compare him against a control-focused Warlock build.</p><p></p><p>So you don't need one balance meter, but at least four, depending on how you define the roles.</p><p></p><p>Of course, 5E has to be more flexible than (early) 4E, and allow you to choose different roles, but the point still stands.</p><p></p><p>If you don't do this, you completely screw up class balance. For example, the damage output of 3E Wizards is roughly balanced against other classes, but this "balance" completely breaks for control builds that ignore damage spells, because the designers didn't even look at them when balancing classes.</p></blockquote><p></p>
[QUOTE="mkill, post: 5825239, member: 55985"] This is why the game needs combat roles. Without them, you end up balancing apples against oranges. If you define the illusionist as a controller, his damage output becomes secondary, and you look at how good he is at misleading enemy attacks and creating terrain effects. Then you can compare him against a control-focused Warlock build. So you don't need one balance meter, but at least four, depending on how you define the roles. Of course, 5E has to be more flexible than (early) 4E, and allow you to choose different roles, but the point still stands. If you don't do this, you completely screw up class balance. For example, the damage output of 3E Wizards is roughly balanced against other classes, but this "balance" completely breaks for control builds that ignore damage spells, because the designers didn't even look at them when balancing classes. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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