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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="BobTheNob" data-source="post: 5825909" data-attributes="member: 82425"><p>Dont you find that discouraging though? When combat takes the absolute majority of time, and because your not combat optimal, your marginalized for the majority of play (and potentially XP and treasure depending on your DM). Surely you dont think that's a good thing?</p><p></p><p>Take our Gnome illusionist. He knew the character which he wanted to play, and it wasnt a totally terrible idea, but he didnt want to be combat focused. If combat is the majority of time, all he is doing is creating a character he knows is going to be sidelined for the majority of play.</p><p></p><p>The essence of this is I want the rules to be such that non-combat roles are a good choice, not just "a bad choice your free to make".I want the rules to celebrate the non combatant, to allow him to shine, to revel in his quirkiness and cheer his non conformity.</p><p></p><p>4e worked the "combat bug" out of me. Now, Im happy for "combat focused, mechanically heavily" game rules to play out in computer games (Just finished Dragon Age 2...loved it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). For the table top, I want something else.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5825909, member: 82425"] Dont you find that discouraging though? When combat takes the absolute majority of time, and because your not combat optimal, your marginalized for the majority of play (and potentially XP and treasure depending on your DM). Surely you dont think that's a good thing? Take our Gnome illusionist. He knew the character which he wanted to play, and it wasnt a totally terrible idea, but he didnt want to be combat focused. If combat is the majority of time, all he is doing is creating a character he knows is going to be sidelined for the majority of play. The essence of this is I want the rules to be such that non-combat roles are a good choice, not just "a bad choice your free to make".I want the rules to celebrate the non combatant, to allow him to shine, to revel in his quirkiness and cheer his non conformity. 4e worked the "combat bug" out of me. Now, Im happy for "combat focused, mechanically heavily" game rules to play out in computer games (Just finished Dragon Age 2...loved it :) ). For the table top, I want something else. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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