Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 5826049" data-attributes="member: 18333"><p>PC balance is important, but I don't want to see balance that makes PCs one dimensional or "not heroic." </p><p></p><p>If designed properly, all PCs should be able to add/do a number of things in each of the situations - Combat, Exploration and Social/Interaction. If a PC is loaded too heavily in one of the three pillars, and lacks in others, then it will be too difficult for DMs to make adventures that engage all players. As DM, I don't want to study all my pcs to the point where I know how many will be good at only combat, which will be good at exploration and social...which will be totally useless in social, etc. I want to design adventures that use them all, and I want all players to engage in all aspects of the game.</p><p></p><p>If D&D Next is designed properly, in combat, a warrior will be better at melee and may have 2 or 3 options. A spell caster will have spells that make him or her have 2 or 3 options to support or engage in combat. Rogues will sneak and move and try to get the sneak attack and they may be ok at melee and ranged attacks. The key is that they all add to the combat experience. Just as each class adds something in a combat experience, each class/PC also needs to be able to do 2 or 3 things in Exploration and Social/Interaction to add to those experiences.</p><p></p><p>4e did a very good job at this. I think that if Abilities (and specialties) are used for skill checks, and players can choose options or classes get options that act like powers, there should be enough balance.</p><p></p><p>That being said, I don't mind some spells tipping the balance of power, really. I'd rather have a rich spell system where casters can actually do magical things than try to keep too much balance and forgo interesting effects. For example, I really want summoned/conjured creatures or pets to function on their own. I don't like that a PC with a creature/pet has to give up his or her move or attack to have the creature act. That seems contrived balance.</p><p></p><p>Balance is "just right" when it is in service of the game and not contrived. As soon as it seems contrived, I think it goes too far.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5826049, member: 18333"] PC balance is important, but I don't want to see balance that makes PCs one dimensional or "not heroic." If designed properly, all PCs should be able to add/do a number of things in each of the situations - Combat, Exploration and Social/Interaction. If a PC is loaded too heavily in one of the three pillars, and lacks in others, then it will be too difficult for DMs to make adventures that engage all players. As DM, I don't want to study all my pcs to the point where I know how many will be good at only combat, which will be good at exploration and social...which will be totally useless in social, etc. I want to design adventures that use them all, and I want all players to engage in all aspects of the game. If D&D Next is designed properly, in combat, a warrior will be better at melee and may have 2 or 3 options. A spell caster will have spells that make him or her have 2 or 3 options to support or engage in combat. Rogues will sneak and move and try to get the sneak attack and they may be ok at melee and ranged attacks. The key is that they all add to the combat experience. Just as each class adds something in a combat experience, each class/PC also needs to be able to do 2 or 3 things in Exploration and Social/Interaction to add to those experiences. 4e did a very good job at this. I think that if Abilities (and specialties) are used for skill checks, and players can choose options or classes get options that act like powers, there should be enough balance. That being said, I don't mind some spells tipping the balance of power, really. I'd rather have a rich spell system where casters can actually do magical things than try to keep too much balance and forgo interesting effects. For example, I really want summoned/conjured creatures or pets to function on their own. I don't like that a PC with a creature/pet has to give up his or her move or attack to have the creature act. That seems contrived balance. Balance is "just right" when it is in service of the game and not contrived. As soon as it seems contrived, I think it goes too far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
Top