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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Neonchameleon" data-source="post: 5826456" data-attributes="member: 87792"><p>My current 4e character has 5 feats and 2 utility powers. These include Ritual Caster, Bard of All Trades, and Mounted Combat with the utility powers making streetwise cover all knowledge skills, and 1/day giving me superb knowledge.</p><p> </p><p>Both our Slayer (with feats Heavy Blade Expertise, SWP: Fullblade, Weapon Focus: Fullblade, and a Barbarian multiclass) and our Dwarf Knight (with Dwarven Weapon Training, Axe Expertise, the Barbarian multiclass that doesn't give rage, and toughness) can beat him up with almost no trouble. But he is far more skillful out of combat than they are and not even slightly marginal.</p><p> </p><p>This thing you want? It exists.</p><p> </p><p></p><p> </p><p>The problem you miss is that the wizard could <em>swap</em> specialisations with a single night's rest. He can be the best in a couple of areas - then a few more the next day.</p><p> </p><p></p><p> </p><p>"roleplaying focused characters"</p><p> </p><p>Apparently you don't roleplay in combat. And the ability to have higher numbers and special powers when you sling dice outside combat makes you "roleplaying focused".</p><p> </p><p>Right. This appears to say more about your play than the beautifully played terrible saga writing barbarian who thought she could sing we had at my table.</p><p> </p><p></p><p> </p><p>Then I suggest you stop building your PCs to be cookie cutter PCs. No two 4e PCs I've built have been cookie cutter. Or 3e. 1e, yes. There isn't much mechanical difference between fighters. Or thieves. 2e, less so than 1e. But I see no reason <em>at all</em> to end up with cookie cutter PCs in WoTC D&D (either edition).</p><p> </p><p></p><p> </p><p>And what do you consider a weakness? I can't think of <em>any</em> edition of D&D that inflicted serious weaknesses on the PCs.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5826456, member: 87792"] My current 4e character has 5 feats and 2 utility powers. These include Ritual Caster, Bard of All Trades, and Mounted Combat with the utility powers making streetwise cover all knowledge skills, and 1/day giving me superb knowledge. Both our Slayer (with feats Heavy Blade Expertise, SWP: Fullblade, Weapon Focus: Fullblade, and a Barbarian multiclass) and our Dwarf Knight (with Dwarven Weapon Training, Axe Expertise, the Barbarian multiclass that doesn't give rage, and toughness) can beat him up with almost no trouble. But he is far more skillful out of combat than they are and not even slightly marginal. This thing you want? It exists. The problem you miss is that the wizard could [I]swap[/I] specialisations with a single night's rest. He can be the best in a couple of areas - then a few more the next day. "roleplaying focused characters" Apparently you don't roleplay in combat. And the ability to have higher numbers and special powers when you sling dice outside combat makes you "roleplaying focused". Right. This appears to say more about your play than the beautifully played terrible saga writing barbarian who thought she could sing we had at my table. Then I suggest you stop building your PCs to be cookie cutter PCs. No two 4e PCs I've built have been cookie cutter. Or 3e. 1e, yes. There isn't much mechanical difference between fighters. Or thieves. 2e, less so than 1e. But I see no reason [I]at all[/I] to end up with cookie cutter PCs in WoTC D&D (either edition). And what do you consider a weakness? I can't think of [I]any[/I] edition of D&D that inflicted serious weaknesses on the PCs. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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