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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Crazy Jerome" data-source="post: 5826611" data-attributes="member: 54877"><p>The idea that "roleplaying is what you do when you aren't in combat" is yet another reason that balance is elusive but still important. The failure to understand <strong>why</strong> this idea does not apply to all games is a severe disadvantage to discussing balance intelligently. </p><p> </p><p>But I think the problem more generally is that plenty of people still tend to be resistant to any idea or even discussion that does not boil down to "balance for me, as I like it, but not for thee, as you play in some pedestrian manner not worthy of the trouble helping you might cause." Every argument of, "we don't need that thing because of X," has tended strongly in that direction.</p><p> </p><p>So maybe we could stop for a moment and discard such reasoning, assume peoples' wide experiences as reported are more or less true, if only for sake of argument, and then discuss the usefulness of techniques to help the full range? My particular suggestions along those lines may stink. Feel free to critique them and/or suggest replacements. But if you feel the need to dismiss them, kindly start your own topic, as it is off-topic here. Thanks.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5826611, member: 54877"] The idea that "roleplaying is what you do when you aren't in combat" is yet another reason that balance is elusive but still important. The failure to understand [B]why[/B] this idea does not apply to all games is a severe disadvantage to discussing balance intelligently. But I think the problem more generally is that plenty of people still tend to be resistant to any idea or even discussion that does not boil down to "balance for me, as I like it, but not for thee, as you play in some pedestrian manner not worthy of the trouble helping you might cause." Every argument of, "we don't need that thing because of X," has tended strongly in that direction. So maybe we could stop for a moment and discard such reasoning, assume peoples' wide experiences as reported are more or less true, if only for sake of argument, and then discuss the usefulness of techniques to help the full range? My particular suggestions along those lines may stink. Feel free to critique them and/or suggest replacements. But if you feel the need to dismiss them, kindly start your own topic, as it is off-topic here. Thanks. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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