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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="BobTheNob" data-source="post: 5826912" data-attributes="member: 82425"><p>Yes, it exists, I agree. In fact, this has already been pointed out in this thread. Yes we can make combat crap characters that excel in the RP areas. It can be done, its there.</p><p></p><p>Thats not the issue I have. The issue was that in a game where combat is the vast majority of play time, its just painful. Some are ok with it (and if you are, more power to you) but in terms of the games overall policy being ineffectual for the majority of play time is a really hard pill for most to have to swallow.</p><p></p><p>The thing I want designers to consider going into 5e as a lesson from 4e is to find a way that the game time isnt 1/2 - 3/4 of the time taken up with combat. Where making an RP player is a bit more rewarding because your not sitting there face-palming for the vast majority of time.</p><p></p><p>Combat is an aspect of the game, a certain degree of combat feasibility (i.e. balance) comes with that. I guess I just dont want to see 4e's obsession with it again.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5826912, member: 82425"] Yes, it exists, I agree. In fact, this has already been pointed out in this thread. Yes we can make combat crap characters that excel in the RP areas. It can be done, its there. Thats not the issue I have. The issue was that in a game where combat is the vast majority of play time, its just painful. Some are ok with it (and if you are, more power to you) but in terms of the games overall policy being ineffectual for the majority of play time is a really hard pill for most to have to swallow. The thing I want designers to consider going into 5e as a lesson from 4e is to find a way that the game time isnt 1/2 - 3/4 of the time taken up with combat. Where making an RP player is a bit more rewarding because your not sitting there face-palming for the vast majority of time. Combat is an aspect of the game, a certain degree of combat feasibility (i.e. balance) comes with that. I guess I just dont want to see 4e's obsession with it again. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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