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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Crazy Jerome" data-source="post: 5827211" data-attributes="member: 54877"><p>Yes. I think the latter is part of that balancing act, and directly related to those diminishing returns I mentioned earlier. Piggybacking off your post futher ...</p><p> </p><p>We all know this, even the people that say it isn't true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You can eventually come up with a setup so extreme that everyone agrees it is imbalanced. A wizard apprentice wields cosmic power and can instantly slay any non-wizard if he wins initiative. A wizard gets one spell all his life, roughly equal to a cantrip. </p><p> </p><p>Moreover, the only choices that really matter are the ones that are meaningful. Meaning can vary, of course. So you want your bard to play the lute instead of the pipes? That's fine, but it's probably color. It may very well be the height of importance to your bard (and by extension, you), because he got that lute from his aged master before orcs in the employ of the main campaign bad guys killed him in cold blood. So that's story importance, and might matter later in the story, but mechanically it is meaningless. </p><p> </p><p>One of the key ways to get useful mechanical balance without wasting everyones' time and confusing them is to stop pretending that mere color is a meaningful mechanical choice. Or alternately, if you want some particular thing that usually is mere color to be mechanically meaningful, lobby for it be so. That is, it is coherent to argue that "craft - basket" is mere color. It is coherent to argue that you want it to be more meaningful than that, and provide some suggestions how it might be. It's not coherent to say, "Just stick it on a list with a bunch of other things that bear no relation to it at all, and someone will make it come out ok in the end." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5827211, member: 54877"] Yes. I think the latter is part of that balancing act, and directly related to those diminishing returns I mentioned earlier. Piggybacking off your post futher ... We all know this, even the people that say it isn't true. :) You can eventually come up with a setup so extreme that everyone agrees it is imbalanced. A wizard apprentice wields cosmic power and can instantly slay any non-wizard if he wins initiative. A wizard gets one spell all his life, roughly equal to a cantrip. Moreover, the only choices that really matter are the ones that are meaningful. Meaning can vary, of course. So you want your bard to play the lute instead of the pipes? That's fine, but it's probably color. It may very well be the height of importance to your bard (and by extension, you), because he got that lute from his aged master before orcs in the employ of the main campaign bad guys killed him in cold blood. So that's story importance, and might matter later in the story, but mechanically it is meaningless. One of the key ways to get useful mechanical balance without wasting everyones' time and confusing them is to stop pretending that mere color is a meaningful mechanical choice. Or alternately, if you want some particular thing that usually is mere color to be mechanically meaningful, lobby for it be so. That is, it is coherent to argue that "craft - basket" is mere color. It is coherent to argue that you want it to be more meaningful than that, and provide some suggestions how it might be. It's not coherent to say, "Just stick it on a list with a bunch of other things that bear no relation to it at all, and someone will make it come out ok in the end." :p [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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