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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Hussar" data-source="post: 5828943" data-attributes="member: 22779"><p>You did not argue for choice. You emphatically stated that illusionist should not be able to deal as much damage as other classes. You specifically stated that certainly classes should be weaker in combat from baseline design and that the player who wants to play that class must choose to be weaker in combat.</p><p></p><p>The counter point to this is, if you design a class that is capable of doing both, the player can then choose on his own which he wants to focus on. Or possibly both if he so chooses.</p><p></p><p>I'm not a big fan of the game designers telling me that my rogue gets to ride the pines just because they don't feel that my character should be able to contribute in combat because he's just so good at finding traps.</p><p></p><p>That's the kind of balance that we had in AD&D. 3e went a long way to get rid of that kind of balance and 4e pretty much rejected it entirely. I really hope it stays ejected.</p><p></p><p>It is not up to the game designers to make my character unique. That's my job as a player.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5828943, member: 22779"] You did not argue for choice. You emphatically stated that illusionist should not be able to deal as much damage as other classes. You specifically stated that certainly classes should be weaker in combat from baseline design and that the player who wants to play that class must choose to be weaker in combat. The counter point to this is, if you design a class that is capable of doing both, the player can then choose on his own which he wants to focus on. Or possibly both if he so chooses. I'm not a big fan of the game designers telling me that my rogue gets to ride the pines just because they don't feel that my character should be able to contribute in combat because he's just so good at finding traps. That's the kind of balance that we had in AD&D. 3e went a long way to get rid of that kind of balance and 4e pretty much rejected it entirely. I really hope it stays ejected. It is not up to the game designers to make my character unique. That's my job as a player. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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