Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 5829814" data-attributes="member: 18333"><p>In my opinion, "balance" should attempt to eliminate (or diminish) player obsession with min/max to create the uber PC. With many players there really are very few choices in previous editions if all the player wants is "the most powerful" PC.</p><p></p><p>Balance should include an attempt to mix it up so that there really is no way to min/max. I don't know how to do that, but professional game designers should no how.</p><p></p><p>Balance should make it so that each PC is heroic, yet flawed, and equally able to contribute in some way (even if it is small) whether it's in combat, exploration or a social situation. </p><p></p><p>If Abilities in 5e will be the basis for most actions/skill checks, this may help. If classes and backgrounds add to ability focus, the Bard will be better at social situations, but in a party without a Bard, a fighter may still be "ok" at a social interaction. That's balance. Balance should not mandate that a party has to be optimized to be able to do well in combat, exploration and social situations.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5829814, member: 18333"] In my opinion, "balance" should attempt to eliminate (or diminish) player obsession with min/max to create the uber PC. With many players there really are very few choices in previous editions if all the player wants is "the most powerful" PC. Balance should include an attempt to mix it up so that there really is no way to min/max. I don't know how to do that, but professional game designers should no how. Balance should make it so that each PC is heroic, yet flawed, and equally able to contribute in some way (even if it is small) whether it's in combat, exploration or a social situation. If Abilities in 5e will be the basis for most actions/skill checks, this may help. If classes and backgrounds add to ability focus, the Bard will be better at social situations, but in a party without a Bard, a fighter may still be "ok" at a social interaction. That's balance. Balance should not mandate that a party has to be optimized to be able to do well in combat, exploration and social situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
Top