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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Crazy Jerome" data-source="post: 5829950" data-attributes="member: 54877"><p>It's ironic to me, that 4E, with its generally more competent 1st level characters, has more room than most versions to support some modest combat imbalance at low levels. This would be even more true if it were expected, and thus the starting monsters were toned down to match. </p><p> </p><p>This is kind of the reverse of the 3E wizard and prestige class problem, where the prestige classes had trouble functioning properly, because the wizard didn't have anything much to give up but his spells. In contrast, the 1st level 4E wizard has enough combat ability that he <strong>could</strong> (if a particular wizard player desired it) give up <strong>some</strong> of it for exploration or interaction abilities, and still be able to function better in combat than wizards in many earlier editions.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5829950, member: 54877"] It's ironic to me, that 4E, with its generally more competent 1st level characters, has more room than most versions to support some modest combat imbalance at low levels. This would be even more true if it were expected, and thus the starting monsters were toned down to match. This is kind of the reverse of the 3E wizard and prestige class problem, where the prestige classes had trouble functioning properly, because the wizard didn't have anything much to give up but his spells. In contrast, the 1st level 4E wizard has enough combat ability that he [B]could[/B] (if a particular wizard player desired it) give up [B]some[/B] of it for exploration or interaction abilities, and still be able to function better in combat than wizards in many earlier editions. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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