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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Hussar" data-source="post: 5832642" data-attributes="member: 22779"><p>See, I disagree BryonD. If gaming has to rely on "solid Dming" then gaming is doomed to mediocrity. So much of gaming will be crap, not because so many DM's are bad, but, because many of the DM's who are not amateur game designers but would rather rely on a ruleset that actually works out of the box are basically screwed.</p><p></p><p>You're basically putting a funny nose on the argument that balance is unachievable, therefore we should simply put it on the DM's shoulders. I think that's poor game design and always have. Every single piss poor rule out there can be justified this way. "Oh, the rule isn't balanced, but a solid DM can make it so". </p><p></p><p>Yeah, no thanks. The Oberoni Fallacy is a fallacy for a reason. Just because the DM can "fix" the problem doesn't mean that the problem doesn't exist. Expectations that all DM's will somehow aspire to your level of "solid" (whatever that happens to be) cannot be built into a ruleset.</p><p></p><p>I chose 3e over 2e for exactly the same reason I chose 4e over 3e - a more solid ruleset that does not rely on constant oversight to work. 3e was a HUGE improvement in this area over 2e. 3e has a rule for everything and, by and large, the rules work. You want to know how far you can swim in 12.3 minutes? 3e will tell you that. And it will tell you how to adjudicate it.</p><p></p><p>That's how you design games. Not for some mythical "solid" DM who will take a game and make it better, somehow magically gaining knowledge that the game designers lacked, thus forcing every single table out there to reinvent the wheel, but for a DM who just wants to run a game and have it work.</p><p></p><p>Rules don't make great DM's. Lack of rules don't make great DM's either. Creativity, ability to run a great game, fairness, THESE are the things that make great DM's. Trying to pass off your typical "T-Ball and training wheels" rant is not helping the conversation.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5832642, member: 22779"] See, I disagree BryonD. If gaming has to rely on "solid Dming" then gaming is doomed to mediocrity. So much of gaming will be crap, not because so many DM's are bad, but, because many of the DM's who are not amateur game designers but would rather rely on a ruleset that actually works out of the box are basically screwed. You're basically putting a funny nose on the argument that balance is unachievable, therefore we should simply put it on the DM's shoulders. I think that's poor game design and always have. Every single piss poor rule out there can be justified this way. "Oh, the rule isn't balanced, but a solid DM can make it so". Yeah, no thanks. The Oberoni Fallacy is a fallacy for a reason. Just because the DM can "fix" the problem doesn't mean that the problem doesn't exist. Expectations that all DM's will somehow aspire to your level of "solid" (whatever that happens to be) cannot be built into a ruleset. I chose 3e over 2e for exactly the same reason I chose 4e over 3e - a more solid ruleset that does not rely on constant oversight to work. 3e was a HUGE improvement in this area over 2e. 3e has a rule for everything and, by and large, the rules work. You want to know how far you can swim in 12.3 minutes? 3e will tell you that. And it will tell you how to adjudicate it. That's how you design games. Not for some mythical "solid" DM who will take a game and make it better, somehow magically gaining knowledge that the game designers lacked, thus forcing every single table out there to reinvent the wheel, but for a DM who just wants to run a game and have it work. Rules don't make great DM's. Lack of rules don't make great DM's either. Creativity, ability to run a great game, fairness, THESE are the things that make great DM's. Trying to pass off your typical "T-Ball and training wheels" rant is not helping the conversation. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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